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Riot Games picks Nevion’s IP remote production solution

Wed 12, 01 2022

Solution to orchestrate media flows between esports venues to production centres

12 January 2022 – Nevion, a Sony Group Company and award-winning provider of virtualised media production solutions, announced today that Riot Games, the publisher of the world’s most-played PC game, and the organisation behind League of Legends Esports (LoL Esports), has chosen Nevion solutions and services to support their global IP remote production project known as Project Stryker.

As esports explode in popularity across the globe, Riot Games is building a global production system to produce live events anywhere, anytime from centralised production data centres. Its new remote broadcast and content production centre (RBC) in Dublin, Ireland is the first of multiple to be built and interconnected to provide a global follow-the-sun production model, with each able to produce several events simultaneously based on time sone requirements. Nevion is providing the solution to orchestrate media flows between the remote venues and the RBC, across Riot’s wide area network (WAN), known as Riot Direct.

PARIS, FRANCE – NOVEMBER 10: — during 2019 League of Legends World Championship Finals at AccorHotels Arena on November 10, 2019 in Paris, France. (Photo by Colin Young-Wolff/Riot Games)

The solution provided is to be built around Nevion’s software-defined media node, Virtuoso and its orchestration and SDN control software, VideoIPath.

The Virtuosos will be deployed in the SMPTE ST 2110 enabled data centres, and in mobile “contribution kits” to be taken to event locations as needed. The media nodes will provide several media functions to transport flows across the network, including SDI/SMPTE ST 2110 adaption, JPEG XS low latency video compression, MADI processing and transport and IPME (IP media edge) functionality for LAN to WAN hand-off, multicast to unicast conversion, and flow protection.

Riot first deployed Nevion Virtuoso with JPEG XS in remote production of League of Legends World Championship Final in 2019 – one of the world’s first uses of the compression technology. This year, Riot completed the successful integration of MADI over IP/SMPTE ST2110 between Los Angeles and Reykjavík during the League of Legends World Championship in Iceland.

VideoIPath will function as a single orchestration layer for the WAN media connectivity, enabling Riot to quickly connect contribution kits with centralised production infrastructure in the data centres.

To that end, VideoIPath will provide dynamic connection and orchestrate all media flows, carefully managing and optimising the use of bandwidth. It will also configure the Virtuoso media node adaptation, JPEG XS compression and flow protection to fit different production requirements – with integrated service-level monitoring.

Scott Adametz, Senior Manager of Infrastructure Engineering at Riot Games explains: “We are embarking on an ambitious plan to develop new production and operations workflows that will support our growth from a single-game esports company to a multigame future. Having worked with Nevion for a couple of years already, we knew that Nevion’s products, expertise and experience would enable us to build an IP solution that would allow for more global efficiency for our esports productions.”

Thomas Heinzer, CEO at Nevion adds: “Riot Games are real pioneers in live production, and we’re always proud to be part of their innovative projects, from their first use of JPEG XS two years ago, to this latest venture to create a truly global production capability.” For more information about Nevion and its solutions, please visit the Nevion website.

About Riot Games

League of Legends Esports is a premier global sport that attracts the attention of millions of fans around the world. There are currently over 800 professional players on more than 100 professional LoL Esports teams competing across 13 leagues globally. Each regional league is comprised of approximately 10 teams that compete against one another year-round over the course of two seasonal splits. For further information, visit: www.lolesports.com

About Nevion

As the architect of virtualised media production, Nevion, a Sony Group Company, provides media network and broadcast infrastructure solutions to broadcasters, telecommunication service providers, government agencies and other industries. Increasingly based on IP, virtualisation and Cloud technology, Nevion’s solutions enable the management, transport and processing of professional-quality video, audio and data – in real time, reliably and securely. From content production to distribution, Nevion solutions are used to power major sporting and live events across the globe. Some of the world’s largest media groups and telecom service providers use Nevion technology, including AT&T, NBC Universal, Sinclair Broadcast Group Inc., NASA, Arqiva, BBC, CCTV, EBU, BT, TDF and Telefonica. For more information please visit www.nevion.com

About Sony: With a diverse portfolio of businesses across electronics, music, film, gaming and telecommunications, Sony is uniquely positioned to be the world’s largest technology and entertainment company. Sony Australia Limited and Sony New Zealand Limited are wholly owned subsidiaries of the Sony Corporation of Japan, a leading manufacturer of audio, video, communications and information technology products for the consumer and professional markets. Committed to producing innovative and quality electronic products, the range includes BRAVIA TVs, Cyber-shot digital cameras, Handycam camcorders, α digital SLR cameras and Walkman audio players as well as professional broadcast and production equipment. For more information on Sony Australia, visit www.sony.com.au or for New Zealand visit www.sony.co.nz

 

 

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