The metaverse, to become a reality, will need to overcome many technical barriers. Split computing, aka remote rendering, will allow end users, with light and affordable devices, to access the metaverse at scale. But split computing or remote rendering will require vast amounts of video streaming which, inevitably will demand very efficient video compression. Recent standards such as MPEG-5 LCEVC and SMPTE VC-6 will play a key role in making the metaverse a reality.
Full text here: XR and the Metaverse (hs-sites.com)