In this Case Study, discover how ArtEZ Conservatory in the Netherlands leveraged Lawo’s V__remote4 for graduation performances in a socially distanced world.
The Guildhall School is a vibrant, international community of young musicians, actors and production artists situated in the heart of the City of London. Ranked as one of the top ten performing arts institutions in the world (QS World University Rankings 2020), the School is a global leader of creative and professional practice which promotes innovation, experiment and research, with over 1,000 students in higher education, drawn from nearly 60 countries around the world.
A global gaming company based in the Asia-Pacific region wanted to expand in Brazil and give their users both lower latency and more reliable connections to their game servers. Zenlayer’s complete solution provided them with 250 bare metal servers, local IP transit with Brazilian carriers, and dedicated connections among their global PoPs – all for 25% lower costs than the Client had previously been paying for comparable services. The 15% reduction in latency during peak hours translated directly into higher customer satisfaction and greater participation on their platform due to positive reviews and word of mouth.
ZEGO assists global enterprises rapidly acquire stable and high-quality live streaming capabilities in more than 200 regions. To better serve their 500+ million users, ZEGO used Zenlayer to quickly deploy and connect 22 core and edge PoPs in Europe, America, and Southeast Asia.
By doing so, they established a stable, low-latency, dedicated network with access to the best local carriers and improved end-to-end real-time interactive audio and video experiences for users even under complex network environments. At the same time, Zenlayer helped ZEGO reduce operation and maintenance costs, increase operation efficiency, and expedite technology developments and upgrades, allowing ZEGO to further expand its global footprint.
Global enterprises have distributed users, and the infrastructure conditions of the regions where users are located are often quite different. Compared to mature markets with competitive options, in emerging markets such as India, Indonesia, Brazil, the Middle East, South America and Africa – 4G networks are not mainstream. In fact, 3G and even 2G are still widely used in these emerging markets, where network speeds are relatively slow, and costs are high.
For gaming companies that need to quickly seize market share, knowing how to rapidly improve user experience in distributed, complex and weak network environments is crucial for their success.
Live streaming of linear content and sporting events has gone mainstream, and consumers expect low latency and a consistent viewer experience. Watch this video to learn about new content protection challenges and solutions for the live streaming era.
Discover more about cloud-based multi-DRM support for ultra-low latency streaming, effective ways of flagging stolen content, and live optimized anti-piracy and forensic watermarking services. The ultimate goal is to maximize the viewer experience while battling live streaming piracy.
This presentation addresses an issue that is especially relevant for operators today, as they look to gain better control over their resources and the quality of the delivered service, while maintaining a full compliance with ABR standards and full support from all standard streaming devices in the market.
It’s true – traditional broadcasting of live content, such as sports events, is getting more and more expensive. At least, it will be if you’re still utilising expensive outside broadcasting (OB) methods. Securing media rights is costly enough – the last thing you want is the expense of sending out a large portion of your broadcasting operation to a different country, with huge technical teams and transmission suites in tow. You need a solution that allows you to produce and playout content from a centralised broadcast location, with low latency and high reliability. With less expense, you’ll be able to focus on providing richer content to your audience. That’s where Remote Playout comes in.
intoPIX creates and licenses innovative image processing & video compression technologies for Broadcast, Cinema & Pro-AV applications. It includes both IP-cores for FPGA & ASIC and accelerated SDKs for CPU and GPU. Amongst other technologies, intoPIX provides unique and powerful implementations of JPEG 2000, TICO (RDD35), TICO-XS (JPEG-XS), TICO RAW, encryption technologies, and video over IP with scalability including the support of resolutions from HD up to 4K, 8K with lossless / visually lossless quality and zero latency. Our technologies bring competitive advantages for manufacturers, content creators and broadcasters for capture (image sensors), live production (SMPTE 2022, SMPTE 2110), AV over IP, contribution, storage, editing, archiving and playback.
Edge Computing means that media and data are physically located closer to the users who connect to it and use it. Content can be worked on quickly, securely and without latency. Workflows using local machinery such as quality control, edits, transcoders, etc. are still local, but connect seamlessly into workflows and access operated via the cloud, for example multi-point sharing, collaboration, distribution, or delivery workflows. Edge thus means “working simultaneously on the edge of the cloud + in the cloud”.