MCX8000 Multi-Carrier Satellite Gateway

The MCX8000 multi-carrier satellite gateway is a high density, high availability, fully redundant slotted-based modular system designed for Direct-To-Home (DTH) broadcasting, primary distribution to head ends and OTT delivery of video and audio content. Thanks to its slotted based architecture, the MCX8000 system provides a 3 in 1 solution designed to reduce down-time and simplify operational support costs with two hot-swappable modem modules, hot-swappable power supply units and an integrated 1+1 redundancy switch. All hot-swappable modules on the MCX8000 can be added or removed without any special tools or affecting the operation of the other modules on the device.

Spectar+

Spectar+ by More Screens is a comprehensive Multi-Screen Video Service Delivery Platform. It facilitates seamless delivery of video services across multiple devices including PCs, smartphones, tablets, devices, and smart TVs. Key features include rapid deployment, advanced analytics, robust CDN integration, multi-DRM support, and customizable end-user applications. With Spectar+, service and content providers can efficiently manage and monetize Linear TV and VOD assets, offering unparalleled user experiences. Its flexible deployment options, including on-premises and cloud-based SaaS, ensure streamlined operations and enhanced scalability.

Spectar+ also excels in delivering cutting-edge security features to protect your valuable content. Leveraging industry-standard encryption protocols and multi-DRM support, the platform ensures that video assets are safeguarded against unauthorized access and piracy. This not only protects intellectual property but also maintains the integrity of the brand.

Moreover, Spectar+ offers an intuitive dashboard that enables comprehensive monitoring and management of video delivery services. With advanced analytics at your fingertips, you can gain insights into viewer behavior, content performance, and system efficiency. This data-driven approach allows for informed decision-making, optimizing the overall service delivery and enhancing user satisfaction.

Incorporating Spectar+ into your service lineup means you benefit from a future-proof platform designed to adapt to evolving market demands. With regular updates and innovations, Spectar+ continues to set the standard in video service delivery, ensuring that your offerings remain competitive and cutting-edge. Achieve operational excellence and superior viewer engagement with Spectar+.

Versal™ HBM Series FPGAs

The Versal HBM series features heterogeneous integration of fast memory, secure connectivity, and adaptive compute to eliminate processing and memory bottlenecks for memory-bound, compute-intensive workloads. It is built from the ground up to adapt to continually evolving algorithms, protocols, and data rates. Thanks to its memory bandwidth capabilities to support huge amounts of real-time pixel and packet processing, Versal HBM devices can be found at the heart of 8K LED wall processors, multichannel 4K networked video processors, cinema cameras, projectors, production switchers and more.

With the integration of HBM2e DRAM, the Versal HBM series delivers up to 6X more bandwidth at 65% lower power per bit vs. the Versal Premium series. Built on a production-proven Versal Premium adaptive SoC foundation, the Versal HBM series integrates an extensive set of networked, multi-terabit, power-optimized connectivity cores, and 112 Gb/s PAM4 transceivers to adapt to emerging network protocols and modules. While doubling the transceiver speed, the Versal HBM series secures every layer of the network infrastructure with built-in encryption engines. With the programmable network on chip (NoC), up to 2.2 Tb/s of on-chip connectivity alleviates routing congestion among architectural components. In addition, the Versal HBM series offers twice the logic density of the previous generation HBM solution to maximize performance for constantly evolving algorithms and protocols.

Versal ™ Prime Series Gen 2 adaptive SoCs

AMD Versal™ Prime Series Gen 2 adaptive SoCs combine world-class programmable logic from AMD with a new high-performance processing system of integrated Arm® CPUs—offering up to 10X more scalar compute than existing Versal or Zynq™ adaptive SoCs.  This powerful combination of flexible, real-time sensor processing and the ability to handle complex embedded computing workloads allows designers to maximize system performance while avoiding the overhead of a multi-chip solution.

Designed for a broad range of applications including 8K video processing, the Versal Prime Series Gen 2 devices offer expanded hardened IP to complement the programable logic and processing system. This new IP includes hardened video encode & decode, DDR5/LPDDR5X memory controllers, 100G Ethernet, PCIe® Gen5, and an integrated Arm Mali™-G78AE GPU, enabling next-generation applications within tight area & power constraints.

​From capturing content and enabling virtual production to creating live events, Versal Prime Series Gen 2 enables Broadcast and Pro AV equipment suppliers to deliver ever more compelling experiences thanks to a unique combination of dedicated acceleration, flexible interfaces, and adaptive computing that’s ideal for real-time video & audio processing.

Each video codec unit (VCU) tile offers:

  • Hardened bidirectional encoding, decoding and transcoding
  • Support for HEVC & AVC up to 4K60, 4:4:4, 12-bit
  • Up to two VCU tiles per device; aggregate both tiles for limited 8k30 support

PS-EFP Power Solution System

The PS-EFP system is designed to provide most cost-effective solution of power and data connection such as video and communication between the camera and the CCU with standard single-mode optical fiber which can be up to 10km.

When combined with the PS-EFP-B base station adapter and PS-EFP-C camera adapter, cameras can be remotely deployed using the ordinary single-mode optical fiber network that may exist within a stadium, campus or other outside broadcast.

PS-EFP system is compatible with a bunch of brands including Sony, Panasonic, Grass Valley, Hitachi, Ikegami, providing flexible choices according to broadcast team working habits.

GTM

The GTM combines the multiple functions required for the interfacing and communications required in eSports tournaments into one simple to use device. GTM provides the interface for the gamers, provides the intercom mix, and allows remote control by tournament engineers. There are separate modes that also mean the GTM can be used by the Coaches, Referees, and arena Announcers.The GTM is available in a stripped down version, with no direct top panel controls, for system integrators

Top Panel MixerThe top panel contains three level controls for the user to adjust their desired mix into their headphones from the following sources:GAME: This is the stereo level of the game audioTEAM: This is the overall level of the team comms channelME: This is the level of the users own voice in their headphonesLarge controls allow for quick and easy adjustments and a multicolour LED ring around the control indicates the level positionEach control is also a push button that can be used for future developments.

Game Audio SourceFor compatibility with multiple tournaments and gaming platforms, there are 5 options of sources for the stereo game audio on the rear panel, which are routed to the GAME headphone level control. Source

SPDIF A stereo digital optical TOSLink connectionAUX IN An analogue stereo input on a 3.5mm (1/8″) jack socketUSB Stereo USB audio input on a USB C connectionDANTE Two single channel sources are available from the network

Multi Channel Mix Sources

DanteFrom the Dante/AES67 network there are 3 stereo inputs available. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair also has a balance control.Typically only a single stereo pair is used for the game audio, but the further inputs allow for future options and flexibility.

HD-SDI (option)The optional HD-SDI connection is de-embedded to provide 4 pairs of stereo audio sources. These can be mixed to 2 channel stereo using the separate GlenController Remote app. Each stereo pair has a balance control. Typically only a single stereo pair is used for the game audio, but the further. inputs allow for future options and flexibility.The HD-SDI signal is looped out so the GTM can be used inline of the video signal.Team Mixer

The top panel TEAM pot adjusts the level of the Team Group Mix to the user.

The GTM has an internal mixer that generates a team group mix between all members of the same team. This allows all members of the team to be able to communicate with each other.

There is a multi input, Dante/AES67 mixer controllable via GlenController that sets the levels of all audio being mixed to the GTM TEAM pot of 1 of 7 teams. Typically this is just a mono mix of the 6 other team members but there are also further sources available:

Front Panel Connections

There are options of connections on the front panel for the user of the GTM

Headset Connection – 3.5mm (1/8″ jack socket) TRRSThis allows connection of a typical gaming headset using a single jack for the headphones and microphone. 2.5v or 5v bias can be selected.Mic Input – 3 Pin XLRFor connecting a professional broadcast grade microphone using a separate 3 pin XLR plug. The input is dynamic with selectable 48v phantom power.  A high performance mic compressor is selectable at 3 levels.

Headphone OutputThe headphone output is available in parallel via a 3.75mm (1/4″) and a 2.5mm (1/8″) jack sockets.Two Headphone AmplifiersThe two headphone outputs and the headset output use independent headphone amplifiers. The game audio and/or pink noise can be mixed to each output independently. See the remote control page for further info.

Rear Panel ConnectionsSourcesThe multiple input sources for the game monitoring are available via the rear panel. The input source can be selected via the push button. This can be locked to prevent local access if required.

Mic GainThe mic input gain can be adjusted via the rear panel pushbuttons. This can be locked to prevent local access if required.

Phantom Power & Bias48V phantom power can be selected, or if using the headset, 2.5V or 5V bias can be used.

Network ConnectionTwo network connections are available so a redundant network can be available if required for backup. The GTM is powered via PoE from the network switch or via a midspan PoE injector.

HD-SDI (option)The HD-SDI input is looped through, so the GTM can be used inline of the video signal. HD-SDI is an option and not on the standard GTM.

Game Integrity Features

Background Audio GuardThe GTM has introduced the Background Audio Guard facility that allows reduction of the background noise by up to 40dB.  There is separate gating at 34 different frequencies, to prevent unwanted arena noise from entering the mic and being shared across the team talk mix and the gamers own headset.  This reduces the possibility of any team gaining a competitive advantage from overhearing a potential advantageous comment leaking from the mic input.

Virgil D2P

The D2P is a headphone monitoring solution when two users sit next to each other and need to monitor one or two stereo sources.  The two stereo sources come from the Dante/AES67 network and can be mixed for monitoring.  Each of the stereo inputs can be routed to either headphone amp or both.  This allows the users of a D2P to share the same stereo mix, or just monitor an induvial stereo input each.  Each user also has their own mute button.

The D2P features Glensound’s auto impedance load balancing system to allow consistent gain ranges across the pot when using headphones between 32-1000 ohms.

TR12

he TR12 provides a large and clear timecode display for situations where the size of the display needs to be as large as possible in a 1u space.  The red display is in hours, minutes, seconds, and frames.  The timecode input is via an analogue XLR connection or is switchable between two optional Dante network sources.

 There is also a further timecode distribution function.  There are four analogue outputs on XLR and a further 7 outputs on a dtype connection.  The XLR and dtype outputs have separate trim adjustment.  There is a brightness adjustment for the display and AC mains power supply.

DARK DAWN

The DARK DAWN 1616M the latest of the industry standard, DARK Dante/AES67 interfaces, incorporating user-requested features. These interfaces are multichannel analog and AES input/output devices for installation where cosmetic appearance is important, without compromising the robustness of the original DARK 1616. The 1616M is a 16-channel device with the channels assigned in pairs 16 in, 16 out. Inputs are mic/line/48v phantom power switchable. Channel gain can be adjusted from the front panel or remotely via GlenController (Dante version) or UDP control on a separate network connection. Network connections are via AES67 compliant Dante or RAVENNA. The front panel includes 16 individual channel meters plus a single hi-res meter for setting levels and a 1/4” headphone socket for monitoring. Power is from twin multimode AC supplies at the rear of this 1u unit. The front panel is machined from a single block of aluminium with no screwheads or connectors visible.Analogue connections are D25 connectors. Inputs can be switched between mic, line, and 48-volt phantom power. The unit can be controlled remotely with the Dark Controller app allowing input selection, gain adjustment, and input on/off. Metering is provided for each input to monitor the input level and set the gain. The app provides password protection.The 1616M has redundant AC power supplies and network links with status GPOs. Both primary and secondary network links have copper or fibre connections. Seamless changeover is provided by the redundant system. The primary and secondary network interfaces are routed internally via a network switch. This can be set as a network switch instead of the default redundancy mode.