While the drive to ever-higher resolution video may have taken a back seat to ‘Covid quality’ in recent times, other aspects of imaging and immersive have come to the fore – and we have all been reminded of the importance of high quality audio. In this session, we will look at all the latest developments in imaging and immersive technology - both video and audio.
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After years of niche applications, consumer adoption of VR has started to accelerate during the coronavirus pandemic, with AR too finding increasing use by broadcast and media companies. Is this a tipping point? UHD adoption was also on the increase – particularly in sports - helped by the increasing number of IP deployments.
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This session will explore how 5G offers data rate increases both upstream and downstream, as well as the ability to manage data on the 5G connections in a more sophisticated manner than ever before. The key role 5G plays in reducing latency; through the development of new standards, it is now possible to reduce latency within live video to a matter of seconds by using multicast ABR within the CDN to the edge and leveraging edge processing within the network.
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Newer broadcast and OTT systems require audio systems with additional features and benefits for the viewer. Next Generation Audio (NGA) is the term used to describe these new audio systems which are coming to the marketplace. NGA systems support new features such as immersive audio, personalized audio and others. In this webinar, the features of NGA are explained, along with presenting some useful tools to help you easily deploy NGA services in your own facility.
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This presentation will talk through the pros and cons of virtual production, LED walls coming of age, how CAPEX and OPEX have been redefined (fixed assets in a single location producing one event or programme versus remote, diverse multi-platform/location production) and what it really takes to own, run and resource a true virtual production/studio, whilst providing the ultimate experience.
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This presentation will explain how 5G creates a new ball game in many domains. The high-speed network capability of 5G will enable UHD experiences, multi-view in HD, as well as high-quality immersive AR and VR video delivery. The low-latency aspect of 5G networks is crucial to allowing high QoE for VR and AR applications. In addition, the session will explore the edge cloud architecture (MEC) supported by 5G, enabling edge processing for use cases such as sports arenas, cloud VR and gaming.
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This presentation will explain how we can deliver new interactive and immersive experiences that will change the way live sports and entertainment are consumed. Attendees will learn about the latest advancements in virtual reality (VR) where the simple 8K viewport-independent VR scheme benefits from the new generation of VR devices and smartphones supporting 8K decoding, as well as the commercial release of 5G networks.
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We catch up with Kara Kandarakis of Triforce Entertainment to discuss how the company have adapted during the Covid19 Pandemic and the opportunities they see going forward.
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MediaKind Application Paper
Innovative developments in live streaming technologies, along with significant investments into broadband capabilities, have set the industry standard for the modern TV experience. Immersive and compelling content is now expected for most live and on-demand events, offering an experience that is comparable to ‘being there’.
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