The Ultra HD Forum has recently updated its service tracker that shows good progress of UHD services, in this session, we will present an update of the first numbers presented at NAB’20. We will also present the progress of UHD in the broadcast world as services are now on air already in Korea, Japan and now the US.
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After years of niche applications, consumer adoption of VR has started to accelerate during the coronavirus pandemic, with AR too finding increasing use by broadcast and media companies. Is this a tipping point? UHD adoption was also on the increase – particularly in sports - helped by the increasing number of IP deployments.
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Newer broadcast and OTT systems require audio systems with additional features and benefits for the viewer. Next Generation Audio (NGA) is the term used to describe these new audio systems which are coming to the marketplace. NGA systems support new features such as immersive audio, personalized audio and others. In this webinar, the features of NGA are explained, along with presenting some useful tools to help you easily deploy NGA services in your own facility.
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This presentation will talk through the pros and cons of virtual production, LED walls coming of age, how CAPEX and OPEX have been redefined (fixed assets in a single location producing one event or programme versus remote, diverse multi-platform/location production) and what it really takes to own, run and resource a true virtual production/studio, whilst providing the ultimate experience.
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For high profile live sports productions, the stakes are naturally.. high. Whether you’re covering a sports event, music show or broadcasting live news, when time is short and it’s got to be right, broadcasters around the world rely on the precise audio and video alignment analytics offered by Hitomi’s MatchBox solutions.
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This session will examine the progress of 4K and the challenges we need to overcome for 8K to become a mainstream format, based on market data.
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This presentation will explain how 5G creates a new ball game in many domains. The high-speed network capability of 5G will enable UHD experiences, multi-view in HD, as well as high-quality immersive AR and VR video delivery. The low-latency aspect of 5G networks is crucial to allowing high QoE for VR and AR applications. In addition, the session will explore the edge cloud architecture (MEC) supported by 5G, enabling edge processing for use cases such as sports arenas, cloud VR and gaming.
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