Escape Room: MONSTRO EDITION – A short action film shot on RED DSMC2 MONSTRO 8K
Escape Room: KOMODO EDITION – A short action film shot on RED KOMODO 6K
The way ahead for location production
More Sustainable Sports Competitions through Remote Production with JPEG XS
High Quality Live Production in the LAN, over the WAN and into the Cloud using JPEG XS
JPEG XS to help the deployment of remote video review solutions for Video Assistant Referees (VAR)
Why “Not-compressing” simply doesn’t make sense?
Imagine a sponge or rather thousands of sponges to be transported over several kilometers. It would require several trucks to store and transport them all!
Let’s take all those sponges and squeeze them. If you look closely at the sponge, you will see that it has lots of holes in it, filled with air. When you squeeze it, you remove the air which is useless and the entire sponge takes up less space.
JPEG XS … What does it mean ?
Over the last 20 years, the number of shared images and videos has considerably increased. In terms of resolution, we have moved from SD, HD to 4K – even 8K – and this is not about to stop. Higher frame rates, higher resolutions, more precision and higher dynamic range (HDR) imply a considerable increase in the amount of data to be transported on our networks. Bandwidth and storage are getting cheaper but this does not compensate the drastic increase of data to be transported or stored. Compression is therefore more than ever a fundamental step in distributing your video over the internet.
Understand the concept of bpp and Mbps to define your compressed data rate!
Every color pixel in a digital image is created through some combination of the three primary colors: red, green, and blue. Each primary color is often referred to as a “color channel” or “color component”, and has a range of intensity values specified by its bit depth. The bit depth for each primary color is termed the “number of bits per channel”, typically ranging from 8 to 16bits. The “bits per pixel” (bpp) refers to the sum of the “number of bits per color channel” i.e. the total number of bits required to code the color information of the pixel.
An uncompressed RGB image with a bit depth of 8 bits per color will have 24 bpp or 24 bits per pixels (8 bits for the Red, 8 bits for the Green, 8 bits for the Blue)