Media Tech Intelligence Briefing: Global Chip Shortage

Media Tech Intelligence Briefing: Global Chip Shortage

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Tag: Co-development Initiatives

Media Tech Intelligence Briefing: Global Chip Shortage

In Q1 2021, factors such as increasing demand for consumer electronics contributed to causing a global shortage in the supply of components. This is part of a megatrend seeing COVID-19 producing distortions in the dynamics of supply and demand in different markets, which, according to analysts, may ultimately lead to inflationary pressures. In the case of consumer electronics, the move to remote working and the concurrent disruptions in global supply chains caused by COVID-19 may have produced an imbalance between demand and supply. Other areas such as labor markets are experiencing a similar trend - i.e., demand outstripping supply - due to factors such as unprecedented fiscal spending by governments. IABM conducted a poll on component shortages in April 2021 to measure the impact of this megatrend on the media technology industry. The poll's findings show that this is a serious issue for most media technology suppliers, and it is a global problem. Anecdotal research carried out by IABM highlighted that this is not a temporary situation but rather a structural shock that may have prolonged effects. PC manufacturers such as Dell, HP, and Lenovo highlighted this situation in their recent investor calls, pointing to record demand for consumer electronics as the main driver for this and warning about price increases as well as shipping delays due to component shortages.

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Now Available: The All New ShareBrowser Media Asset Manager

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In The Hub Ep 34 – Mergers, Acquisitions and Broadcast Technology – w/ Shengli Han

This Wednesday, Neil speaks to Shengli Han - Vice Chairman of the Board at Beijing Jetsen Technology Co. and Advisor at Black Dragon Capital. Shengli has extensive experience in managing international companies within the broadcasting industry, building up teams and advising in landmark mergers and acquisitions. Shengli speaks on how he got started in broadcasting, how the Chinese broadcasting industry has recovered from COVID-19 and what he envisions for the future of our industry.

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In The Hub Ep 29 – Partnerships in Broadcasting – w/ Ben Gunkel

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BLAST teams up with EVS for complete Esports production environment

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