Giant Network builds seamless online game experience with BaishanCloud gaming solution

Giant Network builds seamless online game experience with BaishanCloud gaming solution

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Tag: ESports

Giant Network builds seamless online game experience with BaishanCloud gaming solution

COVID-19 outbreak has accelerated the growth of the online gaming industry. In the first half of 2020, the Chinese online gaming market’s sales revenue reached more than US$20 billion, increased by 22.34%. While the online gaming industry is competing vigorously, any company that wants to seize a sweet spot in the attention economy must accelerate its games to become more premium and exquisite. Online games nowadays are constantly being renovated and iterated. The design and development must be new and innovative, and the game experience must be seamless and stable.

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Case Study – BLAST teams up with EVS for Complete eSports Production Environment

BLAST, the global esports media network delivering world class entertainment experiences, has selected EVS’ market-leading VIA-based technology as the backbone of its new esports production flypack. The mobile solution is designed so that BLAST can produce its own live gaming events in-house. With the Covid-19 lockdown impacting mass gatherings, the flexibility of the live production workflow is enabling the esports giant to address this issue by delivering online-only events.

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The Key to Making Games Successful: Your Network Infrastructure.

Whether you work for a gaming startup or a well-known developer and publisher, the one thing you strive to do more than anything else is create exceptional games.

Many factors can make a game successful – engaging gameplay, enchanting storylines, a sense of community, intense competition – but there’s one important element that’s often less talked about: network infrastructure.

It may not be as sexy as gameplay and graphics, but developers and publishers must weigh several key network infrastructure and connectivity considerations, which often make a difference in getting rave reviews and making money for the business.

Using real-world case studies, interviews, and analysis, Niko Partners and Telstra developed a white paper to help you better understand those considerations.

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Maestro Filmworks Scores with EVO for Esports Production

Located in the City of Brotherly Love, Maestro Filmworks is a full-service media production powerhouse. They’ve produced corporate video and commercials for brands like Google, Pfizer, Deloitte, Asics, Hyatt, Southwest Airlines, and more. Beyond corporate content, Maestro creates narrative and documentary work, broadcast television productions, and educational animations that entertain audiences everywhere. Maestro Filmworks is a minority-owned production company made of a diverse group of producers, editors, animators, and motion graphics designers. Using top-of-the-line equipment and Adobe Premiere Pro, After Effects, and DaVinci Resolve video editing software, their team brings to life amazing stories in consistently quick turnaround times. How do they manage a full workload, deliver outstanding creative, and stay on-schedule? They do it with a super fast and collaborative workflow powered by their EVO shared storage server. But they had a few hurdles to overcome before they got to the smooth video editing workflow they have now.

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The Switch – The Esports Opportunity: Transitioning to Mainstream TV

The session will explore how esports can capitalise on this growth as it moves into the future, examining the business models of esports teams and leagues, how broadcasters, streaming services and other rightsholders can develop esports audiences further along with new sources of revenue. It will also look at how esports leagues can leverage remote production and cloud-based production models to increase their flexibility and scale output, while still maintaining professional production standards. The presentation will show Esports was already a live broadcast powerhouse in waiting, but because of COVID-19 and lockdown the wait has suddenly become a lot shorter.

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Vimond – Streaming Platforms for Esports

Vimond will review a recent esports case study and how using the latest modular cloud-native video content management technology allows the customer to stand out in their marketplace.

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Intinor

Intinor develops its own products and aims to deliver the best and most comprehensive solution for high quality live video over the internet. From our headquarters in Sweden we have created a robust, reliable and easy-to-use solution for social media, sports, news/broadcast contribution & distribution. With solutions for esport, remote production, network bonding, contribution and distribution our ever growing customer base includes companies like ESL, Lagardere, BR, Freaks4you, Plazamedia, FUEL.tv, COMCAST, RBB and many more. This open platform “ecosystem” offers a future proof transition to a full IP infrastructure.

Telstra Broadcast Services

The broadcast media industry is no stranger to drastic change that transforms the way content is developed, delivered and digested. Telstra Broadcast Services is committed to supporting the broadcast media and tech industries to deliver breaking news, sporting events and entertainment across all platforms. As we cannot meet our peers at the IBC Show 2020 in Amsterdam, we want to keep the industry moving and share our stories of customer support, technology advancements, including the additions to our global media networks from Europe to Asia, directly connecting two of the world’s biggest markets - India and China, our revelations in esports and gaming capabilities, project successes in major events, tours and international remote production, as well as views of a post-Covid-19 industry. Let’s talk.

The Switch

In the action-packed world of live video production and delivery, The Switch is always on and always there – setting the industry benchmark for quality, reliability and unmatched levels of service. From stadium to studio to screen, The Switch offers a unique mix of senior broadcast production experience and network reach. Its comprehensive production services combine mobile, remote and cloud capabilities. Backed by an Emmy Award winning team, The Switch enables its customers to deliver seamless live event coverage. Its delivery network connects production facilities with 800+ of the world’s largest content producers, distributors, and sports and event venues to rights holders, broadcasters, streaming platforms and media outlets. The Switch’s remote production services support live event productions in locations around the globe, removing the need for large amounts of equipment and production crews on-site. Its cloud-based production-as-a-service offering, MIMiC, handles all aspects of the production workflow in the cloud, from editing and graphics creation to comms and talk-back.

How Esports Is Challenging Traditional Sports Broadcasting

Esports, or Electronic Sports, is fast becoming a household name as the new star of the sports broadcasting and entertainment industry. Simply put, the term ‘eSports’ covers competitive gaming on a professional scale - with the Fortnite World Cup and the League of Legends World Championship series becoming some of the most anticipated events set to take place in 2020. In July of 2019, the Fortnite World Cup took place in a sold-out Arthur Ashe stadium with well over 2 million people watching live gameplay across the world. With news of the solo tournament winner Kyle Giersdorf taking home a cool $3M, eSports was catapulted even further into the mainstream - and became impossible to ignore.

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