Vimond will review a recent esports case study and how using the latest modular cloud-native video content management technology allows the customer to stand out in their marketplace.
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Intinor develops its own products and aims to deliver the best and most comprehensive solution for high quality live video over the internet. From our headquarters in Sweden we have created a robust, reliable and easy-to-use solution for social media, sports, news/broadcast contribution & distribution. With solutions for esport, remote production, network bonding, contribution and distribution our ever growing customer base includes companies like ESL, Lagardere, BR, Freaks4you, Plazamedia, FUEL.tv, COMCAST, RBB and many more. This open platform “ecosystem” offers a future proof transition to a full IP infrastructure.
The broadcast media industry is no stranger to drastic change that transforms the way content is developed, delivered and digested. Telstra Broadcast Services is committed to supporting the broadcast media and tech industries to deliver breaking news, sporting events and entertainment across all platforms. As we cannot meet our peers at the IBC Show 2020 in Amsterdam, we want to keep the industry moving and share our stories of customer support, technology advancements, including the additions to our global media networks from Europe to Asia, directly connecting two of the world’s biggest markets - India and China, our revelations in esports and gaming capabilities, project successes in major events, tours and international remote production, as well as views of a post-Covid-19 industry. Let’s talk.
In the action-packed world of live video production and delivery, The Switch is always on and always there – setting the industry benchmark for quality, reliability and unmatched levels of service. From stadium to studio to screen, The Switch offers a unique mix of senior broadcast production experience and network reach. Its comprehensive production services combine mobile, remote and cloud capabilities. Backed by an Emmy Award winning team, The Switch enables its customers to deliver seamless live event coverage. Its delivery network connects production facilities with 800+ of the world’s largest content producers, distributors, and sports and event venues to rights holders, broadcasters, streaming platforms and media outlets. The Switch’s remote production services support live event productions in locations around the globe, removing the need for large amounts of equipment and production crews on-site. Its cloud-based production-as-a-service offering, MIMiC, handles all aspects of the production workflow in the cloud, from editing and graphics creation to comms and talk-back.
Esports, or Electronic Sports, is fast becoming a household name as the new star of the sports broadcasting and entertainment industry. Simply put, the term ‘eSports’ covers competitive gaming on a professional scale - with the Fortnite World Cup and the League of Legends World Championship series becoming some of the most anticipated events set to take place in 2020. In July of 2019, the Fortnite World Cup took place in a sold-out Arthur Ashe stadium with well over 2 million people watching live gameplay across the world. With news of the solo tournament winner Kyle Giersdorf taking home a cool $3M, eSports was catapulted even further into the mainstream - and became impossible to ignore.
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World cups, league tournaments, Grand Slams and Super Bowl! It’s safe to say that the buzz around sports is never-ending. However, the prevailing situation is a challenging run for sports and fans, alike. There has been a steep slump in viewership over the last couple of months. ESPN’s viewership has dropped by 50%, while the NBA has seen a 14% decline in viewership contrasted to 2019.
The current pandemic has affected many sections of the sports media due to social distancing measures and government-imposed restrictions.
Nonetheless, sports fans across the world seem to be eagerly awaiting their next game. A study conducted by Forbes about sports fans showed that though there has been a lack of live games, fans are as hopeful as ever. For instance, the Green Bay Packers that compete in the NFL have a season-ticket waiting list with 137,000 people.
This brings up the inquiry - how can sporting leagues and broadcasters improvise to keep fans at the centre and what role can technology play when it comes to fan engagement?
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The COVID-19 pandemic has relegated live sports from the top of the podium as the most watched and lucrative part of TV schedules. At the same time, the enforced social distancing, school closures and home working has prompted audiences across all age groups to spend more time on video on demand, social media and, in a big way, gaming. As a result, new types of competitive electronic sports are gaining participants and, more importantly for TV, viewership. From drone racing to battle robots, the rise of alternative sports is blossoming. By far the most popular is video gaming esports, with 450+ million viewers globally – and figures show its following growing rapidly as it has emerged as the main live alternative to physical sports during the coronavirus crisis.
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This session examines the effects of COVID-19 across production and post-production workflows throughout the APAC region.
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In this IABM TV interview, Ian Sharpe (CEO, Promethean TV) discusses remote broadcasting and the promise of interactivity for the post-pandemic world.
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Remote production has been on everyone's lips for some time and, in addition to cost savings, promises unprecedented flexibility and creativity in almost all production situations. The simultaneous introduction of IP-based video and audio infrastructures acts as an additional catalyst in the broadcast industry and accelerates the trend. But how far is the industry actually adopting this?
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