In this IABM TV interview, Ian Sharpe (CEO, Promethean TV) discusses remote broadcasting and the promise of interactivity for the post-pandemic world.
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Remote production has been on everyone's lips for some time and, in addition to cost savings, promises unprecedented flexibility and creativity in almost all production situations. The simultaneous introduction of IP-based video and audio infrastructures acts as an additional catalyst in the broadcast industry and accelerates the trend. But how far is the industry actually adopting this?
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The rise of esports has been rapid. By 2022 the industry is expected to be worth $1.8 billion, fuelled by a reported 2.5 billion gamers worldwide.
With gamers fiercely loyal to their favourite titles and star players and teams, the global appetite for gaming action online is enormous with a growing number of companies forming to meet this demand.
Leading the way is esports specialist, Gfinity – born out of a desire to design, develop and deliver a world-class platform for gamers, game publishers, sports rights holders and commercial partners. The company now hosts the ‘Gfinity Elite Series’ enabling esports teams and professionals to compete across a number of the world’s most popular games including Call of Duty, FIFA, Halo and Fortnite.
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