BLAST, the global esports media network delivering world class entertainment experiences, has selected EVS’ market-leading VIA-based technology as the backbone of its new esports production flypack. The mobile solution is designed so that BLAST can produce its own live gaming events in-house. With the Covid-19 lockdown impacting mass gatherings, the flexibility of the live production workflow is enabling the esports giant to address this issue by delivering online-only events.
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This session features a panel who examine suppliers’ transition to as-a-service models. The expedited move to remote working caused by the pandemic has forced technology suppliers in the media industry to accelerate their transition from large and infrequent monetary inflows to smaller and more continuous cash streams. At the same time, the pandemic has also forced suppliers to prop up virtual and continuous engagement with their customers due to the absence of trade shows. What are the major implications of this for technology providers in the media industry? How do you plan, develop and price the new as-a-service offerings? How do you forecast revenue streams in a time of unprecedented change? We try to answer these questions with a panel of leaders at major technology suppliers in our industry who explore the challenges and benefits of as-a-service models, and how to make it work.
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In this In Conversation with video, IABM CEO Peter White speaks to Sergeo Van Herck (CEO, EVS) about the recent acquisition of Axon by the company and how this will respect EVS’s PlayForward strategy and how it will complement their live production solutions.
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Remote production has been on everyone's lips for some time and, in addition to cost savings, promises unprecedented flexibility and creativity in almost all production situations. The simultaneous introduction of IP-based video and audio infrastructures acts as an additional catalyst in the broadcast industry and accelerates the trend. But how far is the industry actually adopting this?
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