CAPTURE, a specialist remote workflow division of award-winning post-production house ENVY, delivers on-location recording and media management services for rig productions, powered by Cinegy Capture and Cinegy Multiviewer.
Thanks to Cinegy, ENVY has created highly mobile, compact on-location post-production kits that are far smaller than would otherwise be possible. These ENVY CAPTURE mobile rig kits include hardware custom-designed to operate efficiently with minimal crew and are very accepting of environmental conditions. Each kit creates high-resolution and proxy versions of incoming video feeds for edit-ready media, eliminating the need for backup and ingest workflows in the field.
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The world of broadcasting has seen incredible change, from silent films to the high-definition digital content we enjoy today, accessible across various platforms. Now, the industry appears ready for another exciting evolution, driven by the potential of Artificial Intelligence. TotalMedia is actively involved in this exploration of AI’s possibilities for broadcasting. We focus on using AI to enhance various aspects, aiming to improve efficiency, audience engagement, and creative freedom. We believe our solutions can contribute to shaping how audiences experience media in the future.
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As the broadcast industry navigates an era of profound transformation, the convergence of efficiency and sustainability has emerged as a critical focus. The challenge facing broadcasters today is not just how to adapt to new technologies but how to do so in a way that balances operational excellence with environmental responsibility. Clear-Com’s Gen-IC Virtual Intercom system is at the forefront of this transformation, offering a compelling solution that addresses the immediate demands for high performance and a low barrier of entry.
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When none other than Tyler Perry halts an $800 million studio expansion after seeing a text-to-video AI demo, you know something major is happening in media and entertainment. AI isn’t new to the industry—Netflix has used machine learning (ML) to serve up recommendations since the early 2000s—but generative artificial intelligence (GenAI) is changing more than distribution and marketing. GenAI is primed to change how film, television, and music are imagined and produced.
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Financing Movie Making requires convergence of investors, bankers and several financial institutions coming together. The entire movie making process is complex across the lifecycle of pre-production, production, post-production, distribution etc.
As a producer of a movie, the intent is to ensure the success of the content (movie) and make financial profit. The entire moving making process results in a lot of data generation (from scripts, marketing assets, actors, posters, trailers, props, exchange of information, ideas and so many other aspects across the lifecycle).
Can AI or GenAI help with finding patterns through the latitude of data across the movie making lifecycle? Can it help with prediction of success of movies that allows producers, directors, financiers to take informed and wise decisions for moving making? NStarX Data Scientists have been looking at this problem for a while now!
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In recent years, with the rapid development of AI and cloud technology, my company and I have faced the impact of new technologies on the sports broadcasting industry, tried to apply cloud and AI to our business, and achieved good results. I will now share our practical experience in utilizing AI and cloud tech to enhance production efficiency and operational capabilities.
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SVT has always been keenly aware of the need to improve the accessibility and reach of its content for people with hearing/sight impairment or those unable to use audio, and the broadcaster previously committed to providing subtitles or captions for 95% of its content. As an additional benefit, subtitles also help with search engine optimization, making content easier to find. This commitment brought a very particular set of challenges, however. SVT has traditionally generated around 500 pieces of content a month, and an increasing amount of SVT’s online content is short-form which is more fast-paced and fragmented than longer-form. Unfortunately, however, the subtitling process was often very manual and time-consuming, but still required a fast turnaround.
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The rise of the mega streamer has brought the broadcast media industry into a period of volatility, uncertainty, complexity, and ambiguity. The acronym VUCA first described the complex and challenging geopolitical situation in 1987 following the Cold War, and now aptly defines the current media landscape. It’s an environment characterized by volatility in that challenges are unexpected and sometimes incomprehensible; by uncertainty in that change may happen, or not; by complexity in that it is influenced by numerous variables; and by ambiguity in that causal relationships can be difficult or impossible to define.
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Judging by the number of trade publication articles and speaking sessions that focus on the topic, you’d think that the entire media and entertainment industry is focussed on cutting carbon costs. But is that really the case? True, broadcasters have set ambitious targets to reach net zero, the streaming giants are following suit, and they’re putting pressure on production companies to reduce their environmental impact and include sustainability messaging in the content they produce. Carbon emissions have even become a critical consideration in planning new studio builds. But not every part of the production chain is putting the environment first.
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It’s become increasingly important for sports-based productions to immerse and engage fans to elevate the viewing experience, but also monetize with creative virtual advertising. One way to achieve both better engagement and the ability to virtually advertise is by using Viz Arena. Real-time 3D virtual graphics (AR) can be applied to any sport event: over the stands, completely unobtrusive beneath the players in a stadium or court, on a racing track, or on an uneven golf course.
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