Even before the COVID-19 pandemic began, esports was predicted to be a huge driver of growth for the gaming industry in 2020 and beyond. Now, with mainstream sports around the world on hold and millions of people around globe staying at home to help stop the spread of coronavirus, gaming and esports have become increasingly popular as a way to fill the empty hours of lockdown and isolation.
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We hear how the Covid19 outbreak has affected their business and what the biggest challenges they have faced have been.
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IABM CEO Peter White and HPA President Seth Hallen will discuss the current and future impact of the pandemic on safety, production, sales, technology, and workflows, and offer insight into what the future of our industry will look like.
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In this IABM TV interview, Muriel Le Bellac (CEO, Videomenthe) explains how Videomenthe solutions are helping the media industry strengthen their ability to remote work and remote production.
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IABM and SVG Europe joined forces to provide you with a virtual event packed with up to date business intelligence and experts from broadcasters and vendors to respond to the thirst for knowledge and experience regarding the impact of COVID-19 in the sports media industry.
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Unusual times call for new ways of working. As the COVID-19 crisis deepens, it is becoming obvious that, to maintain business continuity the Media & Entertainment industry must pivot rapidly towards remote collaborative production. While companies across the industry scramble to put together new workflows, it is worth examining some of the successful businesses that have been working this way for years.
The Finish Line, one of the most successful post production companies working out of the UK, is one of them. The facility uses EditShare’s Flow and QScan tools amongst others to ensure that its staff can work collaboratively wherever they’re based in a truly distributed workflow. Its business has been built from the ground up for pop-up and remote post production with a technology-focused facility that centralizes content without all of the expensive glamour associated with high-end finishing. Investments are made into people and technology. It’s a fascinating set up and a fascinating story, as the workflows that have helped them buck the recent crisis were actually established coming out of the global financial crash of 2008.
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In this IABM TV Panel with LiveU and Zixi, we discussed the impact the Coronavirus is having on the Remote Production industry.
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In this IABM TV interview, Clas Hakeröd (CEO, DejaSoft) & Nikolai Waldman (CTO, DejaSoft) discuss DejaEdit, DejaSoft's collaborative editing solution.
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Remote production has been on everyone's lips for some time and, in addition to cost savings, promises unprecedented flexibility and creativity in almost all production situations. The simultaneous introduction of IP-based video and audio infrastructures acts as an additional catalyst in the broadcast industry and accelerates the trend. But how far is the industry actually adopting this?
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