In the world of modern content production, the choice between cloud-based solutions and traditional hardware solutions has become increasingly critical. This is a question that Chyron has tackled along with customers and prospective customers, gaining insight into common assumptions, requirements, and opportunities with regard to cloud-based solutions for live production.
What are the biggest challenges in managing live event schedules with content provided by multiple operators? The answer can be rather straightforward, and it comprises several key aspects, mostly related to the pain points platform owners are facing today when distributing content across digital channels.
Some sports are undoubtedly global leaders, with an audience to match. Then there are others, which enjoy immense popularity in certain markets but are less well known elsewhere. Ice Hockey, for instance, is a national obsession in Canada but is still relatively niche in the UK. Rugby has an estimated global following of 475 million people, but its popularity tends to be concentrated in specific regions. When it comes to building up a dedicated audience in new markets, there are several challenges that need to be overcome.
Most of us are social creatures and even when apart, we strive to be together. The bond that we create from shared activity, such as watching movies together, runs deeper than one might think. Research published in a scientific journal which involved chimpanzees watching a video in pairs, showed how they became more sociable with each other after the viewing session ended. This indicates that the bond we form from activities such as watching video content together has deep evolutionary roots.
It’s almost a cliché to talk about how the last few years have changed live broadcasting.
Broadcasters kept going even though events were canceled, and companies like Dejero kept them on air producing great content. The need to shift working practices to distributed models where people could work from home came almost overnight.
We heard from many of our customers that they already had the capacity to handle remote workflows and connectivity with their existing Dejero solutions, but hadn’t had a reason to harness its full power until the pandemic.
From an overall business resilience perspective, we found these new ways of working provided new challenges and created a level of vigilance that we have never seen before. Resilience has always been a primary focus for broadcasters who demanded increasingly robust forms of business continuity to ensure they stay on air—or risk the loss of advertisers, audiences and, ultimately, revenue.
Ateme’s 5G streaming solution can take the video experience to a new level, by leveraging the high bandwidth, low latency, Mobile-access Edge Computing and programmability of the 5G network.
Mo-Sys partnered with on-air graphics specialist Erizos Studios to develop bMR (broadcast mixed reality). This solution uniquely combines Erizos’ expertise in broadcast graphics and MOS based news/sports workflows, with Mo-Sys’ innovation in LED virtual studios and precision camera tracking.
LiveTouch X provides the professional replay performance required for live events with ultra-low latency from anywhere on the planet. Clips can be marked from live feeds and sent to production or playout in under a second! Industry standard highlights organization by Page, Bank, and Slot with clip numbering makes UI simple to navigate, with highlights and playlists available at a single button press.
Vislink 5G 4Live functions as a combined 5G network solution that integrates roaming camera 5G transmitters with a hybrid portable/private 5G network infrastructure. This provides production teams with a complete 5G private network deployment that is tailored to deliver high up-link bandwidth, low latency and uncontended connectivity at the edge.
Faced with ageing infrastructure that was impacting the creative team’s ability to deliver, A+E UK turned to Blue Lucy to provide a solution that put production needs first.