Jump Research – COVID-19 Spurs on Streaming

Jump Research – COVID-19 Spurs on Streaming

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Tag: streaming

Jump Research – COVID-19 Spurs on Streaming

The coronavirus pandemic has changed the world and with it the way we consume entertainment. At Jump, we used our access to data to conduct some initial research measuring the impact of the lockdown on streaming services during the first half of 2020. We found some interesting peaks during this period.

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Telstra Broadcast Services

The broadcast media industry is no stranger to drastic change that transforms the way content is developed, delivered and digested. Telstra Broadcast Services is committed to supporting the broadcast media and tech industries to deliver breaking news, sporting events and entertainment across all platforms. As we cannot meet our peers at the IBC Show 2020 in Amsterdam, we want to keep the industry moving and share our stories of customer support, technology advancements, including the additions to our global media networks from Europe to Asia, directly connecting two of the world’s biggest markets - India and China, our revelations in esports and gaming capabilities, project successes in major events, tours and international remote production, as well as views of a post-Covid-19 industry. Let’s talk.

PlayBox Technology UK Ltd

PlayBox Technology UK Ltd is an international communication and information technology company serving the broadcast and corporate sectors. PlayBox Technology UK Ltd is dedicated to the development and provision of the best products, systems, multi media streaming software, TV broadcast automation software and equipment and services. Users include national and international broadcasters, start-up TV channels, webcasters/OTT channels, DVB/ATSC channels, interactive TV and music channels, film channels, remote TV channels, and disaster recovery channels.

How Esports Is Challenging Traditional Sports Broadcasting

Esports, or Electronic Sports, is fast becoming a household name as the new star of the sports broadcasting and entertainment industry. Simply put, the term ‘eSports’ covers competitive gaming on a professional scale - with the Fortnite World Cup and the League of Legends World Championship series becoming some of the most anticipated events set to take place in 2020. In July of 2019, the Fortnite World Cup took place in a sold-out Arthur Ashe stadium with well over 2 million people watching live gameplay across the world. With news of the solo tournament winner Kyle Giersdorf taking home a cool $3M, eSports was catapulted even further into the mainstream - and became impossible to ignore.

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Live Streaming Software in 2020

This year, live streaming is forecast to account for 82% of all internet traffic. Whether it’s Esports, a live video from your favourite Instagram influencer or a brand new product launch, live streaming is here to stay. If you’re looking to start live streaming, you’ll want to strike the right balance between factors like price, functionality and compatibility. We’ll help to run you through some starting points when it comes to choosing live broadcasting software for the first time.

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Livestreams & Virtual Concerts: A new age of Live Music

Who would have thought that virtual concerts would become the norm in 2020? As the world adjusts to steadily lifting quarantines and social distancing measures, we wanted to take a look back at some of the initiatives that musicians and general purveyors of sound took to bring us joy and keep us entertained during testing times. Recent events have forced many industries out of their comfort zones. We have been left constantly amazed at some of the examples of innovation, flexibility and resilience displayed by industries that had to adapt - or potentially face long-lasting economic consequences.

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Xilinx

The market is rapidly migrating to 4K and 8K video with higher dynamic range and higher frame rates, as well as adopting IP-based transport protocols. This leads to increasing demands for connectivity bandwidth, storage, real-time video processing performance and low latency compression, with the ability to differentiate through video quality improvements and features. These feature sets are also beginning to include machine learning and AI for video analytics, workflow optimisation and codec bitrate savings. Building on fully adaptable and intelligent platforms from Xilinx results in highly integrated and cost-optimised products with tight coupling between embedded software and multichannel AV processing pipelines. Xilinx and our partners provide IP for standard AV building blocks, with tools to enable development and integration of your own algorithms with various levels of abstraction. Building UHD, AV-over-IP and machine learning technologies on Xilinx programmable platforms will increase your ability to differentiate, save costs and accelerate time-to-market.

Edgeware

Edgeware helps broadcasters, content owners, telcos and cable operators deliver modern TV services that are beyond broadcast. Offering IP-based TV delivery systems to some of the world’s most advanced operators and content providers, Edgeware facilitates the new way of consuming TV to any screen, any device and at any time. Its solutions help customers capitalize their content, give their viewers an amazing viewing experience, and scale with flexibility due to multiple deployment options. Through its unique technology, Edgeware provides content processing systems to package content for OTT delivery; monitoring and delivery control tools for multi-CDN environments; and OTT and IPTV CDN infrastructure and subtitling systems. Edgeware has more than 200 customers and is headquartered in Stockholm, Sweden, with staff across Europe, Asia and the Americas. 

Mediaproxy

Compliance logging, monitoring and analysis of TSoIP, 2022-6. SMPTE 2110 and OTT sources.

OTT and AI: What content providers must know

The great hook from the 1971 song by Gill Scott-Heron never felt so apt when we think of it in context to the streaming revolution that we are witnessing today. A phenomenon which was spearheaded by Netflix and Hulu about a decade ago has now gone mainstream. On-demand content has broken linear viewing schedules and led traditional broadcasters to rethink their business model around this change. With vast improvements in internet speeds and an increase in the number of video-supporting handheld devices, consumers have shifted their focus from traditional television broadcasters to over-the-top (OTT) media services that stream over the internet.

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