Accelerated by COVID-19, the online education industry is one of the fastest-growing industries in China, Southeast Asia, and India. In China, the online education industry’s user base in 2020 has increased by 46% to over 400 million users. In this region, the time spent on online education has increased 60% during the pandemic. This trend encourages more learners to take courses online and more people to become instructors for online classes, as physical distance is no longer a barrier.
If you are looking to start or grow your own media business, you should consider all the opportunities available to you. From offering monthly subscriptions to receiving charitable donations securely, it can be tough to know where to start. Discover the most popular ways that creators and content owners are monetising their media online in our new infographic.
With the lockdown came the abrupt halt in production, broadcast and live events. However, as a company disguise took immediate action going above and beyond to provide vital lifelines to our community, along with an upswing in our xR (extended reality) workflow being utilised on a series of projects aimed at providing an immersive viewing experience for remote audiences.
Brainstorm is a specialist company dedicated to providing industry-leading real-time 3D graphics, augmented reality and virtual set solutions for all broadcast graphics types and workflows, as well as for feature film production and corporate presentations. With more than 2,500 installations worldwide since its foundation in 1993, Brainstorm’s customer list includes many of the world’s leading broadcasters plus smaller and regional stations. Brainstorm’s flagship product eStudio is considered the industry’s fastest on-air graphics and virtual studio engine. With headquarters in Spain and subsidiaries in the US and Asia, Brainstorm is a company with a global reach and committed to innovation.
Find out more about the BaM Award winning project from MediaKind, Deutsche Telekom, Tiledmedia, INVR.SPACE and Magnum Film.
“This unique collaboration to deliver a live sports event in a 6K tiled 360° video format to real-world consumers has proven that by working as a team, many different providers can overcome the obstacles of complex VR production and deliver a higher resolution VR which is one of the issues that has held back the immersive experience previously.”
Moderated by Allan McLennan, Chief Executive, PADEM Media Group
- John Canning, Executive Producer, Digital Domain
- Bob Fung, Director of Product Management, NETINT Technologies
This session shows how Virtual Reality could change consumer habits and entertainment industry practices by releasing new movies or series in a virtual theater simultaneously to physical theaters. Vincent also looks at how to organize collective screenings and how to stimulate the feeling of presence in a virtual theater. The session finishes with a look at what business model should be implemented for studios and consumers.
Immersive is the 4th content consumption platform in the world today, after Cinema, TV & Digital/OTT. 360VR storytelling is a core component of the learning of Filmmakers & Immersive Content Creators. Whistling Woods International – India’s premier Film & Creative Arts institute, in partnership with Reliance Jio – India’s premier Telecom & Entertainment conglomerate, has undertaken a journey to create India’s first generation of Cinematic VR filmmakers. The presetation showcases their approach to Cinematic VR and how they have gone about attempting this.
The CamBall4 is the latest in the CamBall camera series from Remote Camera Specialists BR Remote. CamBall4 uses the latest sensor technology and improved 10bit digital signal processing, and offers better picture quality, extended CCU functions and a Wide Dynamic Range feature. It includes many features that were previously add-ons: DMX, Genlock, 1080p and Metadata.
The CamBall camera has become a standard in the television and entertainment industries over the past 15 years. It has consistently out-performed its competitors due to its ruggedness, feature filled specification, superb performance and weatherproof build, which is standard on all models. The smoothness of its moves and the controllability of its CCU are outstanding compared to other cameras.
This round table hosted by IABM Lead Research Analyst Lorenzo Zanni and featuring Chris Wagner (EVP Marketplace Strategy, Neulion) and Magnus Persson (CEO, Voysys) aims at discussing the state of adoption of VR technology in broadcasting.