The pandemic has pushed the world to digitalise almost all industries – from the use of digital video solutions replicating a retail purchase, to remote production within the entertainment sector. In this blog Dhaval Ponda, Global Head, Media and Entertainment Services, Tata Communications, discusses the changing landscape of the sports and entertainment industry and the tech-enabled exciting times that lie ahead.
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We are joined by Tom McDonnell, CEO at Monterosa to hear how they create premium interactive experiences fast and at scale along with the biggest challenges that their clients in sport and media have faced over the last 15 months.
Tom tells us how their clients are able to generate new revenue streams along with their plans for the coming months and years.
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Learn how a leading OTT streaming operator with top-tier live sports league programming and 100,000+ hours of drama, movies, sports and news content successfully scaled its cloud-based multi-DRM service to record size audiences.
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In this week's episode, Neil is joined by Wilfried Wuest - Senior Director of Business Development at Sport.Media.Net. Wilfried's career has seen him take on huge projects like the FIFA World Cup of 2006, ultimately cementing his knowledge and expertise in the sports broadcasting industry. Wilfried tells us how he got his start in broadcasting, how the sports broadcasting industry can be taking cues from the music industry, and what he envisions for the future of broadcasting.
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The rapidly developing FCC guidelines that went into effect in 2017 posed new challenges for our client, one of the largest sports and new networks in the U.S. The company needed a solution that would provide FCC caption compliance while also producing captions in the shortest time possible, regardless of volume. They leveraged Trance, Digital Nirvana’s AI-powered captioning and transcription solution to generate highly accurate captions within 12 hours of original airing.
Digital Nirvana’s Trance brings the AI advantage to your transcription, captioning, and translation workflows.
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This presentation discusses the convergence in technology and business models, including Esports, driven by increasing consumer demand for interactivity.
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IABM Adoption Trends reports annually track the adoption of specific emerging technologies within the broadcast and media sector. The purpose of these reports is to enable member companies to better understand the drivers of emerging technologies' adoption within customer organizations. This should provide member companies more tools to better address the challenges lying ahead, from new product development to marketing strategy. These reports contain a discussion on the state of adoption of the emerging technology in broadcast and media, as well as an analysis of significant customer deployments.
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We talked to Alexander Trubin, the director of the Alma TV unified network management center, about results of the switch to satellite and the company’s future plans.
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The digital age has driven profound changes in how News & Sports are produced and consumed, as new digital platforms offer audiences endless options for news and sports. Moreover, the traditional way of doing business in television has been seriously impacted because of the COVID-19 pandemic, since production dropped all around the world, travel restrictions were applied, and many other related issues. Broadcasters now have to work ever harder to attract and retain viewers. However, the current situation also raises opportunities for virtual production, from remote shooting to virtual events.
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