Mitigating the effects of ransomware on television post-production

Mitigating the effects of ransomware on television post-production

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Tag: FPGA

Mitigating the effects of ransomware on television post-production

Unlike a car crash, a ransomware attack is most likely uninsurable. So, the effects on a major media enterprise, production company or post facility can be totally devastating. Here’s why we should all be concerned, however big or small an organisation.

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IABM UK Members’ Council debates Cyber Security

The issue of cyber security hits on many levels – corporate, product, system and individual. All of these are apparent within the Broadcast Industry with attitudes as well as actions to cyber security increasingly changing, driven in no small part by the rapid adoption of new cloud-based workflows and ‘direct to consumer’ strategies. Below the UK Members’ Council have been given 30 minutes to ‘debate’ two opposing statements around cyber security and what it means for the Broadcast industry.

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In Conversation with Telos Alliance

In this IABM TV interview, Scott Stiefel (Co-CEO of Telos Alliance) discusses Telos Alliance’s plans to reemerge onto the global conference and exhibition landscape by participating in-person with an exhibit booth at IBC2022.

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Augment your Storage Infrastructure

Making LTO, Cloud and Object Storage Work for You in Hybrid Workflow

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Examining the Public Cloud Archive Paradox

A discussion of best practices and alternative cost-effective archive solutions for on-going content protection

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High Performance Cloud Networking for Media

swXtch.io has created a high-performance network technology, cloudSwXtch, that implements features that are not available in the cloud. cloudSwXtch can run on all public clouds, connecting high performance data flows – including uncompressed UHD video streams – between clouds and within clouds.

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Technology & Trends Roadmap Part 1

A cool feature of the IABM Technology and Trends Roadmap is that at a high level it gives us a visual overview of the anomalies and irregularities within our industry that directly affect growth and profitability. Our panel will examine these conflicts and how they affect business and risk. Part 1 will take on the three areas of: Distributed Infrastructure (Home Studios, Backhaul, Workstations, Cloud Production Switching), Compute and Storage (GPU, CPU, FPGAs, NVME, PCIe, SSD), along with Security.

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Content Chain Trends: Content Infrastructure & Storage

Our latest Content Chain Trends Report: Content Infrastructure & Storage discusses major macro business and tech trends, as well as their effects on products and services in Connect & Store. The COVID-19 pandemic accelerated the adoption of cloud technology, enabling decentralized remote production, and pushed media businesses to invest more in IP connectivity. This report also analyzes the growing popularity of interactive and immersive experiences driving investment in cloud computing, as well as 5G to achieve low latency. Highlights of this report: The pandemic has accelerated the move to remote production, changing the architecture of the production model from centralized to decentralized. The decentralization of resources and shift to remote production increased investment in cloud and IP-based workflows, enabling shared access and collaboration. The pandemic has also accelerated the move to the direct-to-consumer business model, causing a decline in satellite revenues. The move to direct-to-consumer is driving the demand for interactivity and immersive experiences. The growth of streaming audiences is increasing latency, thus shifting the investment focus of media companies to low-latency technologies, such as edge computing via cloud and 5G. View the interactive report below, or click here to access the PDF version.

What Can Newsrooms Gain from the Cloud?

Today’s newsrooms are facing unprecedented challenges. While newsroom workflows are always in a state of flux, competing to adapt to new and emerging technology and storytelling practices, the COVID-19 pandemic took one aspect of the evolution in an unexpected direction. Faced with social distancing mandates, many newsrooms instructed staff to work from home.

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Media Tech Intelligence Briefing: Live Sports

As the M&E industry moves to DTC, live sports audience is moving to streaming platforms, forcing media companies to make strategic technology investments and streamline linear to support digital. The demand for ancillary content is leading media companies to create new types of sports content to engage with their customers. The demand for interactivity shifts the focus of M&E businesses to gaming, betting, and other interactive experiences to generate new revenue streams, driving investment in data analytics and better user experience.

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