After recently releasing a report on why dynamic analyst relations is pivotal to business success, Platform Communications’ Managing Director, David Lawrence, talks to IABM TV about how AR is changing and why is it more important than ever.
Virtual set technology has experienced a coming of age for both film, broadcast, and events applications. The last two years have resulted in a steep learning curve for virtual production technology, forever changing the way content is made.
Today’s eSports service providers are subject to piracy threats similar to those plaguing live-streamed sports. The time has come for wide-scale use of eSports content protection to combat revenue-draining pirate operations.
The emergence of eSports as a mainstream live entertainment category opens service providers to the piracy threats already plaguing live-streamed sports, leaving the operators no choice but to fight back.
In this IABM TV video, we are joined by Chris Wood, CTO at Spicy Mango to hear more about the company and his role.
We spoke with Guido Meardi, CEO and Co-Founder of V-Nova to understand the benefits of LCEVC video compression and what these could mean for users across Broadcast, Media & Entertainment.
This Regional Trends Report provides insight into the latest broadcast and media industry developments for the Americas region.
Dhaval Ponda of Tata Communications discusses the huge growth potential in the world of esports
The pandemic has pushed the world to digitalise almost all industries – from the use of digital video solutions replicating a retail purchase, to remote production within the entertainment sector. In this blog Dhaval Ponda, Global Head, Media and Entertainment Services, Tata Communications, discusses the changing landscape of the sports and entertainment industry and the tech-enabled exciting times that lie ahead.