The dira solution suite encompasses the entire production workflow required for media management in radio journalism: from broadcast production and the exchange of material and programs, through broadcast scheduling, to actual Onair playout, post production and archiving. CGI supports radio broadcasters with production workflow and visual radio solutions.
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In-camera visual effects using LED screens have moved very rapidly from a pioneering specialty to a mainstream technique being widely used across film and television production.
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ViaLite Communications is a division of Pulse Power and Measurement Ltd (PPM) which was founded in 1994 by Neil Seager, who still remains an active and key member today.
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In this IABM TV interview, David Colantuoni (VP Product Management, Avid) discusses the newly launched NEXIS | EDGE and its key features.
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In this IABM TV interview, Toni Vilalta Boqué (Global Product Manager, VSN) discusses the main news on VSN’s products and some major trends in the industry such as remote workflows.
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Benjamin Lardinoit (CEO & Co-Founder, On-Hertz) discusses virtualization & production workflows.
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Awarded with a PhD following his study at King's College, University of London, Dr Esen Bayar has over 30 years’ experience in satellite communication systems and hardware design and development. Esen joined ETL via a management buy-in in June 2003. He is engaged in developing ETL's operational procedures and technologies, which have played a pivotal role in transforming ETL into a global leader in RF engineering.
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In the past five years, media technology providers have developed innovative solutions to solve significant challenges that come with cloud-based video production.
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Live sport is one of the most watched content genres and in an era where on-demand and non-linear viewing is edging out linear, it continues to buck the trend. Fans at home want a live experience that is better than being at the stadium, with multiple camera angles and immersive sound. Clubs and sports leagues also want their content to reach as many fans around the globe as possible – online, on linear and on social media.
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