On 19th November 2019, Ajit Pai, chairman of the United States Federal Communications Commission (FCC), announced a public auction of the C-band spectrum (about 500 MHz of bandwidth between 3.7 to 4.2 GHz) to facilitate the development of 5G. The C-Band, a swathe of satellite spectrum that has been historically used for fixed wireless services, plays a crucial role in broadcasting and live production of content such as news reporting and sports feeds.
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Research reveals that there were around 2.4 billion Internet users in 2014. By June 2019, that number doubled to 4.4 billion. That’s an 83% increase in the Internet user base in a span of just five years. For the media and telecommunications sector, this raises an all-important question: How far can current underlying networks scale to accommodate the growing traffic on the Internet?
While the good news is that no one single network will need to support this burgeoning traffic, there remains some scepticism around existing networks and their ability to keep pace with the bandwidth demands of next-generation connected devices.
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Аdaptive broadcasting is gaining momentum quickly. Live TV is giving way to new services that not only adapt to the broadcasting bandwidth but also receive user feedback as well as generate and display targeted advertising. However, what spurred the broadcasting revolution was streaming, a technology that selects the best available quality. It is unnecessary to have a DVB-T2 antenna, a cable run to your household, or a satellite dish on your balcony to receive such broadcasts: all you need is your favorite gadget, such as a smartphone, a tablet, a laptop, or an in-car multimedia system. These broadcasts have a low buffering capacity for guaranteed delivery of the content and can even tolerate having the user temporarily exit the coverage area.
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In this clip HPA NET Critical Conversations co-host, Kari Grubin, sat down with IABM CEO, Peter White, to discuss how IABM is helping position their member companies to succeed during these challenging times.
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Es’hailSat, the Qatar Satellite Company, is a communications satellite operator headquartered in Doha, Qatar. Es’hailSat was established in 2010 to deliver services to broadcasters, enterprises and governments in the MENA (Middle East and North Africa) region and beyond. With the goal to become a world class satellite operator and the foremost satellite services provider in the MENA region, Es’hailSat launched its first satellite, Es’hail-1 in 2013 and positioned it at 25.5⁰E orbital spot. Es’hail-1 started commercial operations with the region’s best known and premier media networks, beIN Sports and Al Jazeera Media Network. Es’hail-2, the company’s second satellite was launched in 2018 and entered commercial operations in early 2019 and is located at 26⁰E orbital position. Having both Ku-band and Ka-band payload on satellites co-located at 25.5⁰E / 26⁰E broadcast hotspot enables Es’hailSat to provide the region with the most advanced and sophisticated services including broadcast, telecommunications and broadband. Es’hailSat’s expansion plan will continue with newer state-of-the-art satellites in other prime orbital locations around the globe, offering customers the most flexible and reliable services. Es’hailSat is adopting the concept of “world-wide footprints” through partnerships with leading regional and international satellite operators around the globe.
LTN Global is a worldwide leader in integrated media technology solutions. We connect the world with transformative video experiences and empower content producers and distributors to create, acquire, transform, deliver, and monetize content at scale. Backed by the world’s fastest and most reliable IP multicast video network, our solutions bring customers greater efficiency, agility, and creativity in targeting and delivering more content to more viewers at all times. The LTN Ecosystem enables media businesses to unify the video chain and accelerate media workflow innovation, driving scalable revenues and enabling the ultimate audience experience. Contact us today to learn how you can harness the power of our global broadcast video solutions and win the future of video.
In recent years the demand from broadcasters – and sports rights holders in particular – to transition their live event operations to a remote production model has intensified. The ability to streamline costs yet deliver rich content to viewers hungry for live experiences is a strategic necessity in the fight for audience share. With the acceleration of cloud adoption as a delivery method, media companies gain more flexibility and reduce time to market for services, without impacting latency and quality.
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Esports, or Electronic Sports, is fast becoming a household name as the new star of the sports broadcasting and entertainment industry. Simply put, the term ‘eSports’ covers competitive gaming on a professional scale - with the Fortnite World Cup and the League of Legends World Championship series becoming some of the most anticipated events set to take place in 2020. In July of 2019, the Fortnite World Cup took place in a sold-out Arthur Ashe stadium with well over 2 million people watching live gameplay across the world. With news of the solo tournament winner Kyle Giersdorf taking home a cool $3M, eSports was catapulted even further into the mainstream - and became impossible to ignore.
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