Live/Non-Live Graphics Solutions
Dalet Cube NG
R³ Space Engine
Click Effects PRIME
PRIME Graphics Platform
Platform – Dizplai
Bluefish444 KRONOS Elektron
Bluefish444 KRONOS Optikos
NVG1 NewTek-Vizrt IP Graphics Server
Live/Non-Live Graphics Solutions
Live TV & Sports Graphics
Game Show Control Platforms
Broadcast & Live Event Titles
StreamMaster PRIME is a turnkey appliance with SDI I/O that offers a flexible feature set to satisfy channel branding and simple integrated playout requirements. StreamMaster PRIME is aimed at broadcasters looking to replace legacy equipment nearing end of life whilst retaining existing automation and discrete playout infrastructure.
Designed for 24/7 operation in a transmission environment StreamMaster PRIME leverages Pixel Power’s renowned StreamMaster technology platform into a cost effective SDI connected appliance that fits seamlessly into existing infrastructure. Investment in StreamMaster PRIME is future proofed as the software licenced features can be transferred to a new architecture or deployment model as business needs evolve.
CREATE offers more flexibility using industry standard video clips and a fully scrubbable timeline with WYSIWYG feedback, users can work faster and with greater confidence from their standard workstation.
Templates built using CREATE’s powerful but easy to use tools are fully dynamic and can be updated in real-time responding to incoming data and operator interaction.
Pixel Power has more than three decades experience in award winning graphics and branding solutions and has developed its latest software application to run on commercial, off the shelf (COTS) hardware that is easily available from IT suppliers.
StreamMaster Media Processing
Two new technology platforms underpin a range of solutions that enable broadcasters to make the move to IP and do so at their own speed and with solutions tailored specifically to their needs in ways that were never possible before.
Flexible, bespoke, modular and with completely new pricing models, these new technology platforms offer broadcasters the opportunity to acquire just the features or functional blocks that they need and only pay for them when they use them. The days of buying a hardware product where you only use 60% of the features 40% of the time are gone.
StreamMaster Media Processing is the underlying technology platform upon which a variety of innovative solutions are based to help broadcasters manage the processing, branding, master control and delivery of content to customers. The solutions described are configured as standard branding and playout solutions based on how broadcasters currently operate. As a softwaredefined technology platform, however, features and functional blocks are constantly being added to offer broadcasters a future-proof platform and even more flexibility as operations change over time
Using StreamMaster Media Processing technology, first launched for playout applications in 2015, StreamMaster PRODUCE includes the Pixel Power graphics engine that has an Open API and integrates tightly with third party automation systems
Designed for autonomous operation and with no direct user interface StreamMaster BRAND enables a complete and effortless flow of on-screen information such as Branding, Promos, Stock Data, Weather news, Sports updates or News briefings
Using a singular workflow StreamMaster DELIVER goes further than standard playout systems by enabling you to maximise your brand and grow revenues through the creation of dedicated content for multi-platform delivery. Running on COTS hardware StreamMaster DELIVER offers you the choice whether to host your playout, automation, master-control and branding applications on-premise, in a private data centre or in the public cloud. StreamMaster DELIVER offers media playback, real-time master control of live feeds, real-time graphics and DVE over SDI and/or IP streams.
As a format agnostic software-defined system, StreamMaster DELIVER allows you to scale with your business and remain flexible as needs change. Software licences are portable allowing you to move applications freely between different deployment environments. StreamMaster DELIVER licences offer totally flexible pricing models that include pay-as-you-go and pay-per-feature/functional-block, all of which are very beneficial for pop-up, event or test channels.
Viz Virtual Studio
Vizrt pioneered virtual set (VS) and augmented reality (AR) and continues to push the boundaries of what is possible. With a combination of efficient newsroom workflows for journalists, integration with advanced tracking systems, and rendering with the world’s most powerful graphics engine and video playout server, Viz Engine, Viz Virtual Studio is the global standard and innovator for live virtual sets and augmented reality productions.
Dalet Cube NG
Dalet Cube NG offers a redesigned, highly scalable architecture and modern web-based UI. The embedded, high-performance Brainstorm real-time 3D graphics engine significantly expands on-air and file-based graphics capabilities with its support for 4K and user-defined options, added primitives for building 2D and 3D graphics, support for Unicode fonts and languages, and outstanding transition logic. Noted news broadcasters that rely on the Brainstorm real-time graphics engine include CNBC, NHK, RAI, RTHK, RTVE, TVN and many others.
Feature highlights of the new Dalet Cube NG include:
- Advanced Materials and Objects – Thanks to the Brainstorm graphics engine, Dalet Cube NG supports a wide range of objects including spheres, curves and arrows with extensive control over parameters. It also includes a particle generator for creating visual effects such as fire, smoke, rain and more.
- Font and Text Management – Dalet Cube NG offers full control over 2D and 3D text including size, texture, shading and mapping. It also includes support for Unicode fonts and a wide range of languages including Arabic, Chinese, Cyrillic, Japanese, Korean and Thai.
- Format and Resolution Independent – Dalet Cube NG is resolution independent and supports HD, 2K, 4K, 8K, UHD and beyond, as well as digital and social graphics formats and workflows.
- Tweet to Graphics – No story is complete until it’s been posted on social; the moment users transform a tweet into a graphic, that graphic becomes an object within Dalet that journalists can either schedule in a production rundown or play out on-air with the news package.
- Ease-of-Use – Dalet Cube NG features simple-to-use tools and tight integration with Dalet Galaxy five that facilitate the adoption of graphics creation and use across the newsroom.
Dalet Cube NG Designer
Dalet Cube NG Designer is a 3D graphics authoring software, used by graphic designers and artists to create graphics needed by media organizations, especially news channels. Dalet Cube NG Designer provides both the page-based workflow familiar to many designers, as well as the possibility of working with templates. Formatting can be implemented on the template and the changes to the text can still be done on each page. Modifications made to a template will be shown on every page of the project.
Dalet Cube NG with the Dalet Workflow Engine
When managing multi-lingual, multi-channel and multi-platform distribution, the Dalet Workflow Engine enables an efficient process for users to enter CG information once, and this gets distributed to a wide variety of Dalet Cube NG placeholders created automatically.
Dalet Cube NG Ticker
A key module for building advanced tickers, Dalet Cube NG Ticker is embedded in the Dalet Cube Play Controller and supports the same graphic elements configured for other Dalet clients. Graphic elements can be executed with different speeds and together with other graphics. Dalet Cube NG Ticker includes various tools that enable parsing of live data such as XML, spreadsheets, SQL or text files.
Dalet Cube NG Play Web
Dalet Cube NG Play Web is a web application used to prepare data entry templates that will be used by journalists and editors in Dalet Galaxy five, and by graphic playout operators using Dalet Cube NG Play Web.
Viz Trio is the number-one character generator (CG) for live televised events anywhere in the world. The system's flexibility and the high level of built-in intelligence sets it apart from the rest.
NewTek TriCaster® 2 Elite
The TriCaster 2 Elite is the most complete video production platform available today, and sets a new platinum standard for how much you can achieve with a single system.
Our studio solutions make it easy to manage your production workflow for news, sports, financial and entertainment shows.
R³ Space Engine
Whether in news, sports, venue, entertainment, or government/corporate today’s LyricX has the capabilities that designers and operators love.
Click Effects PRIME
Click Effects PRIME answers that challenge.
Click Effects PRIME is a highly integrated, turnkey graphics authoring solution for live arena- and stadium-based A/V presentations. With Click Effects PRIME, it’s always any canvas size, to any number of outputs, in any resolution.
Click Effects PRIME unites the advanced authoring, rendering, and data binding power of ChyronHego’s renowned PRIME Graphics system with the industry-leading arena graphics generation and custom digital display control solution.
Click Effects products have always been renowned for their centralized, single-click action, built around an easy to learn and quick to use interface. Click Effects PRIME doesn’t disappoint by carrying on this tradition of excellence. While competing systems force you to train your operators through the vendor, Click Effects PRIME’s no-scripting-required design and low learning curve means your operators will be game ready when the first whistle blows.
PRIME Graphics Platform
PRIME Graphics can be configured as a Branding solution, an integrated Clip Player, a unified Newsroom Graphics system, a graphics-driven Video Wall solution, or as an integrated touchscreen solution.
Whether used together or as standalone products, PRIME Graphics is a flexible and easy to use solution for news and sports broadcasters, playout facilities, and in-venue producers offering a low Total Cost of Ownership.
Virtual 1st allows a single operator to quickly insert virtual lines of scrimmage, 1st down markers and animated graphics that are easily customized to match your unique on-air or in-stadium style. “Hands-free” operation is also available since Virtual 1st integrates with the NFL’s GSIS data to automate the positon of the 1st down line.
Built on a fully blown virtual graphics package, it’s easy to create custom graphics such as a sponsored ‘red zone’, field goal lines, virtual Jumbotrons, and other graphics that connect and engage your fans.
Virtual 1st offers lower Total Cost of Ownership and a higher Return on Investment. For example, do you need to provide custom graphics and sponsor promos to your stadium suites and the big screen? No problem! Virtual 1st lets you take one camera and create up to three unique outputs – each with their own individual sponsor or advertising logo.
Based solely on advanced image processing, Virtual Football doesn’t require camera sensors or special camera heads. A built-in keyer is designed to overcome harsh environmental effects, such as shadows and bright sunlight.
Designed with live OB production in mind and requiring only a single operator, you will be amazed by the ease and speed in which Virtual Football can be readied for action.
While some have regarded the placement of virtual graphics within live video to be a “complex art”, made possible only by expensive specialist cameras, ChyronHego has taken a decidedly different approach.
With Virtual Placement, ChyronHego product designers created a solution that is easy to learn and doesn’t require any specialist camera encoders or lengthy calibration processes, so you can get your sponsor’s content on-air quickly and without error. The system can be used in virtually any live broadcast scenario from augmenting physical studio-sets with virtual objects, to much larger scenes such as sports arenas, race-tracks or landscapes.
Multi-Touch lets your news and sports reporters dive deeper into their story with visually captivating, data-driven interactive touch screen presentations. Built on a real-time graphics-rendering engine, Multi-Touch offers the highest playout bandwidth when compared to other engines on the market.
Playout bandwidth is an extremely important consideration. With other engines on the market there can often be a trade-off between graphics rendering performance and touchscreen responsiveness. Not so with Multi-Touch. Multi-Touch is carefully tuned to ensure extreme levels of rendering performance while assuring the touch-sensitive interactive response of your studio presenter.
Paint Live is totally self-contained and easy to set up, requiring only simple SDI-in and SDI-out connections to work with SD, HD, or 4K content.
Paint Live employs internal, real-time image tracking that keeps graphics to tied to the field, even as the camera moves. A unique method of chroma keying can be used upstream to perform the image tracking, making it much easier for the technical director to manage Paint Live’s output.
With the unique ability to change the interface to match the user’s exact requirements, and a comprehensive set of tools for visualizing different parts of the play or highlighting individual player performance, your on-air team gets exactly what they want, exactly how they want it, live!
For over two decades, Metacast has been a leading provider of weather graphics solutions. With clients on six continents, Metacast provides efficient weather workflows for broadcasters on any platform and for all weather situations.
Seamlessly integrated with ChyronHego’s renowned CAMIO workflow, Metacast gives your station a distinct competitive edge through low cost of ownership and a data source agnostic model.
And in our always-on-the-go, multi-platform world, Metacast delivers high-value content on demand to your viewers.
Metacast features a highly reliable SQL® database, which is continuously updated with radar, satellite, model forecast, pinpoint city/location forecasts, and up-to-the minute remote weather station data.
As a data source agnostic solution, Metacast works equally well for major network broadcasters, integrating data from a national weather center, as it does for a local TV station requiring a “one-stop delivery” data/system/graphics/storyboard solution.
Speed and accuracy are the hallmarks of Coach Capture, the latest addition to ChyronHego’s expanding Coaching Product Suite. It’s easy to automatically add clips to playlists and reorganize them on the fly for those instances where time is critical and pressure is high.
Designed to suit the everyday needs of the sports video analyst, Coach Capture allows for both live and post-game video recording – all the way up to HD 1080p format – tagging, and telestration of game events.
Seamless integration to the analytical workflow of the Coach Paint Product Suite is at the heart of Coach Capture. Log, navigate through events, and easily push clips between Coach Capture and Coach Paint.
And just like Coach Paint, Coach Capture is the only cross-platform logging tool available on Mac OSX, Windows 7 & 10, and Windows® Tablets.
AR³ Football is capable of generating state-of-the art virtual crowds (for matches with no audience in the stands), virtual cam carpets to insert advertising material, tied to the field and augmented reality graphics, like heatmaps and “man of the match” infographics.
Ross Lucid Studio
Reality Engine™ uses Unreal® Engine by Epic Games, the photorealistic real-time game engine, as the 3D renderer. With the advanced real-time visual effects capabilities, Reality Engine™ ensures the most photorealistic composite output possible.
Real-time Ray Tracing
Reality Engine™ takes advantage of latest powerful technologies from world’s most leading companies like Nvidia® RTX® GPU technology to produce high quality and realistic rendering possible in the industry today. Real-time ray tracing technology brings cinematic quality rendering capability to live production and provides realistic lighting, shadows and reﬂections.
Real-time Compositing in 3D Space
As a unique approach in the industry, the green screen video is composited with virtual graphics in 3D space. This technique results in real-time dynamic reﬂections of the physical objects and the talent on the virtual graphics. Like reﬂections, refractions of physical objects are also created automatically in real-time. Reality Engine™ composites video by using 16-bit ﬂoating point arithmetic for HDR precision. Having the control of full compositing pipeline, all gamma and color space conversions are handled precisely. By using this technology, the real world and the virtual elements are blended seamlessly.
Reality Keyer™ is the world’s ﬁrst and only real-time image based keyer that works on GPU. Reality Keyer™ preserves real environment details such as contact shadows, transparent objects and sub-pixel details like hair.
Reality Keyer™ can work also with 4:4:4 RGB camera sources. The keyer also supports 3D masks for “force-ﬁll” and “spill bypass” buffers besides garbage mask. Those mask s enable hybrid virtual studio operation which lets you combine virtual and real environments.
Advanced Augmented Reality
Having the tracked camera feed as an input video, Reality Engine™ is able to render reﬂections and refractions of the real environment onto the virtual augmented objects. Real-time 3D reﬂections and the shadows of the virtual objects are also composited over the incoming camera feed simulated with 3D perspective.
Reality.net API gives possibility to users to develop their own 3rd party control applications for speciﬁc needs such as data driven graphics.
Videowall and Portal Window
Reality Engine™ can feed your videowalls with high-resolution 3D graphics. By using camera tracking data, you can even convert your videowall into a portal to a virtual environment. Combining portal window with ceiling extension, you will be able to have a virtual studio without green screen.
Reality Engine™ supports industry standard mechanical and optical camera tracking systems. Reality can use the lens calibration data sent by the tracking devices.
When the talent tracking data acquired by Reality Engine, the engine positions the talent inside the virtual world in the correct position and depth. This technology automatically enables the creation of accurate reﬂections and refractions of the talent. Interaction between the real and physical is achieved with utmost realism thanks to Reality Engine’s industry ﬁrst and only feature of com-positing in 3D space.
- Your journalist’s use their existing NRCS clients, and via our ActiveX plugin can now easily drive Swift graphics.
- Combine journalist’s manually added content with live dynamic data feeds.
- Scales to large numbers of simultaneous journalists.
- Wide range of broadcast format support - HD, UHD, HDR, SDI, ST2110, NDI.
Both will deliver all types of on air broadcast graphics whether its tickers and straps or DVE squeezes.
- A single edit tool to drive all your broadcast graphic needs and provide consistent branding.
- Huge range of supported file formats ensures Swift will fit into your existing workflows
- Incorporates live data feeds for accurate on air graphics
- Audio mixing of live sources with graphic stings.
- Full Animation Control with stops, starts, pauses and triggers.
- Scales from single self contained PC, up to large scale facility wide distributed architecture.
- Wide range of broadcast format support - HD, UHD, HDR, SDI, ST2110, NDI.
- Fonts and language support including Chinese, Japanese, Korean, Russian, etc
LiveCG Broadcast is now available as a software version, LiveCG Broadcast NDI (NDI in and NDI out) and can be installed on any PC. The software version takes any NDI feed and adds on top of it as many graphic layers as needed. It also comes with Social Hub, which allows to include the social media feeds to the overlay.
Edison PRO – AR/VR real-time presentations made easy
Based on Brainstorm’s 25 years of broadcast experience in virtual sets and AR, Edison PRO substantially improves the impact of any presentation. Users do not require any experience in graphics, video, image or 3D, as the starting point for their sessions is a PPT of PDF document.
Based on 25 years of the broadcast experience of Brainstorm in virtual sets and AR, Edison PRO substantially improves the quality and impact of your presentations without requiring specific knowledge in 3D, virtual studios or video.
Edison PRO is a standalone product that includes a future-proof hardware to ensure the ease of operation, compatibility and performance. Installation, training and support are straight-forward, ensuring a rock-solid operation even in highly demanding, live production environments.
Compatible with standard presentation tools
Edison PRO can import standard PPT and PDF files so the slides or pages can be displayed and controlled by the presenter by using Edison’s interface. The presentation can also be controlled using standard clicker devices, smartphones or tablets.
Easy to use and control
Running a presentation is as easy as loading a template and importing the slides. Once a template is loaded, Edison PRO can key out and insert the presenter inside the 3D Virtual Reality scene, which can be further customized.
TrackFree virtual cameras that turn your virtual set limitless
Using Brainstorm’s patented TrackFree™ technology, Edison PRO takes the video feed of your fixed camera and creates virtual camera views from it. These are flexible, independent from the live feed, and can move freely in 3D space, as pedestals or cranes do in live production environments. This feature expands the virtual environment far beyond the limits of the physical chroma set. Users can change the camera view or create a new one at any time, instantly, with just a click!
Unreal Engine compatible
Edison PRO is compatible with UE scenes, which can be used as 3D backgrounds for the presentation. This improves your presentations with the ability to use hyper realistic background scenes in real-time.
Also, the optional Edison UC (Edison Unreal Control) plugin allows for controlling and editing the UE scene’s blueprints, objects and properties directly from Edison’s own, user-friendly interface.