
Time is your most crucial commodity. We recognize that there are numerous individual events to capture during any given game. Coach Capture removes the restrictions that traditionally limit your ability to quickly capture, log, and organize game clips.
Speed and accuracy are the hallmarks of Coach Capture, the latest addition to ChyronHego’s expanding Coaching Product Suite. It’s easy to automatically add clips to playlists and reorganize them on the fly for those instances where time is critical and pressure is high.
Designed to suit the everyday needs of the sports video analyst, Coach Capture allows for both live and post-game video recording – all the way up to HD 1080p format – tagging, and telestration of game events.
Seamless integration to the analytical workflow of the Coach Paint Product Suite is at the heart of Coach Capture. Log, navigate through events, and easily push clips between Coach Capture and Coach Paint.
And just like Coach Paint, Coach Capture is the only cross-platform logging tool available on Mac OSX, Windows 7 & 10, and Windows® Tablets.
LET US CONNECT YOU TO
Other products from this company:


CAMIO


Click Effects PRIME


Coach Capture


Live Compositor


LyricX


Metacast


Multi-Touch


Paint Live


PRIME Graphics Platform


ProAudio


Virtual 1st


Virtual Football


Virtual Placement


VistaCam
CAMIO
Your on-air graphics control center. CAMIO Universe is a news producer-driven, template-based workflow for a unified, end-to-end content creation, production, and playout solution.
In CAMIO , artists set the visual brand for consistent and correct content, producers/journalists create stories that include broadcast graphics, weather graphics, virtual studios, and augmented graphics, and directors build, order, and control all camera, switcher, audio, virtual set, and graphic cues – all from within a single, unified tool.
Click Effects PRIME
Click Effects PRIME answers that challenge.
Click Effects PRIME is a highly integrated, turnkey graphics authoring solution for live arena- and stadium-based A/V presentations. With Click Effects PRIME, it’s always any canvas size, to any number of outputs, in any resolution.
Click Effects PRIME unites the advanced authoring, rendering, and data binding power of ChyronHego’s renowned PRIME Graphics system with the industry-leading arena graphics generation and custom digital display control solution.
Click Effects products have always been renowned for their centralized, single-click action, built around an easy to learn and quick to use interface. Click Effects PRIME doesn’t disappoint by carrying on this tradition of excellence. While competing systems force you to train your operators through the vendor, Click Effects PRIME’s no-scripting-required design and low learning curve means your operators will be game ready when the first whistle blows.
Coach Capture
Speed and accuracy are the hallmarks of Coach Capture, the latest addition to ChyronHego’s expanding Coaching Product Suite. It’s easy to automatically add clips to playlists and reorganize them on the fly for those instances where time is critical and pressure is high.
Designed to suit the everyday needs of the sports video analyst, Coach Capture allows for both live and post-game video recording – all the way up to HD 1080p format – tagging, and telestration of game events.
Seamless integration to the analytical workflow of the Coach Paint Product Suite is at the heart of Coach Capture. Log, navigate through events, and easily push clips between Coach Capture and Coach Paint.
And just like Coach Paint, Coach Capture is the only cross-platform logging tool available on Mac OSX, Windows 7 & 10, and Windows® Tablets.
Live Compositor
Live Compositor is a an intuitive software solution for live multi-camera production. Video switching and audio mixing, a powerful video effects engine, multi-channel graphics – including LyricX, multiple clip players, and robotic camera control are built-in and packaged in an easy to use all-in one solution.
Live Compositor is the ideal tool for news and current affairs producers, and also a perfect fit for small and medium sized remote OB sports productions.
LyricX
Whether in news, sports, venue, entertainment, or government/corporate today’s LyricX has the capabilities that designers and operators love.
Metacast
For over two decades, Metacast has been a leading provider of weather graphics solutions. With clients on six continents, Metacast provides efficient weather workflows for broadcasters on any platform and for all weather situations.
Seamlessly integrated with ChyronHego’s renowned CAMIO workflow, Metacast gives your station a distinct competitive edge through low cost of ownership and a data source agnostic model.
And in our always-on-the-go, multi-platform world, Metacast delivers high-value content on demand to your viewers.
Metacast features a highly reliable SQL® database, which is continuously updated with radar, satellite, model forecast, pinpoint city/location forecasts, and up-to-the minute remote weather station data.
As a data source agnostic solution, Metacast works equally well for major network broadcasters, integrating data from a national weather center, as it does for a local TV station requiring a “one-stop delivery” data/system/graphics/storyboard solution.
Multi-Touch
Multi-Touch lets your news and sports reporters dive deeper into their story with visually captivating, data-driven interactive touch screen presentations. Built on a real-time graphics-rendering engine, Multi-Touch offers the highest playout bandwidth when compared to other engines on the market.
Playout bandwidth is an extremely important consideration. With other engines on the market there can often be a trade-off between graphics rendering performance and touchscreen responsiveness. Not so with Multi-Touch. Multi-Touch is carefully tuned to ensure extreme levels of rendering performance while assuring the touch-sensitive interactive response of your studio presenter.
Paint Live
Paint Live is totally self-contained and easy to set up, requiring only simple SDI-in and SDI-out connections to work with SD, HD, or 4K content.
Paint Live employs internal, real-time image tracking that keeps graphics to tied to the field, even as the camera moves. A unique method of chroma keying can be used upstream to perform the image tracking, making it much easier for the technical director to manage Paint Live’s output.
With the unique ability to change the interface to match the user’s exact requirements, and a comprehensive set of tools for visualizing different parts of the play or highlighting individual player performance, your on-air team gets exactly what they want, exactly how they want it, live!
PRIME Graphics Platform
PRIME Graphics can be configured as a Branding solution, an integrated Clip Player, a unified Newsroom Graphics system, a graphics-driven Video Wall solution, or as an integrated touchscreen solution.
Whether used together or as standalone products, PRIME Graphics is a flexible and easy to use solution for news and sports broadcasters, playout facilities, and in-venue producers offering a low Total Cost of Ownership.
ProAudio
Speed up pre-production by batch importing audio clips, including MP3, WAV, and WMA files. ProAudio lets you quickly batch import multiple clips at a time to any available button on a user-selected page.
When the production wraps, ProAudio’s BMI-supported Play Activity Reporting provides a full and complete record of what has been played, keeping you on track to meet the mandatory requirement for music licensing.
Virtual 1st
Virtual 1st allows a single operator to quickly insert virtual lines of scrimmage, 1st down markers and animated graphics that are easily customized to match your unique on-air or in-stadium style. “Hands-free” operation is also available since Virtual 1st integrates with the NFL’s GSIS data to automate the positon of the 1st down line.
Built on a fully blown virtual graphics package, it’s easy to create custom graphics such as a sponsored ‘red zone’, field goal lines, virtual Jumbotrons, and other graphics that connect and engage your fans.
Virtual 1st offers lower Total Cost of Ownership and a higher Return on Investment. For example, do you need to provide custom graphics and sponsor promos to your stadium suites and the big screen? No problem! Virtual 1st lets you take one camera and create up to three unique outputs – each with their own individual sponsor or advertising logo.
Virtual Football
Based solely on advanced image processing, Virtual Football doesn’t require camera sensors or special camera heads. A built-in keyer is designed to overcome harsh environmental effects, such as shadows and bright sunlight.
Designed with live OB production in mind and requiring only a single operator, you will be amazed by the ease and speed in which Virtual Football can be readied for action.
Virtual Placement
While some have regarded the placement of virtual graphics within live video to be a “complex art”, made possible only by expensive specialist cameras, ChyronHego has taken a decidedly different approach.
With Virtual Placement, ChyronHego product designers created a solution that is easy to learn and doesn’t require any specialist camera encoders or lengthy calibration processes, so you can get your sponsor’s content on-air quickly and without error. The system can be used in virtually any live broadcast scenario from augmenting physical studio-sets with virtual objects, to much larger scenes such as sports arenas, race-tracks or landscapes.
VistaCam
VistaCam is designed and built with live broadcasting in mind. Everything from design, construction to software functionality was conceived to stream live or recorded panoramic video over IP from the arena or stadium back to the studio.
Since video walls vary in terms of size and resolution, VistaCam offers flexible one-to-four HD-SDI outputs. In addition, each output can be color adjusted and, if needed, shifted to compensate for mis¬aligned frames in the video wall.
The VistaCam array consists of four stacked 1080P cameras. Each cam¬era is focused on a specific view of the field. Each camera view is then “stitched” into a cohesive, seamless wide-angle panorama.
VistaCam’s custom-designed camera array is weather proof and the all-aluminum housing is designed for easy mounting and adjustment within the arena. The camera array connects to VistaCam’s Presentation Engine or the on-venue streaming server through a single fiber connection.
The VistaCam Presentation Engine ingests the 4 camera streams, creating a high resolution video panorama in real-time. Remote access for settings and calibration is as easy as a push of a button with the patented CogEye™ Panoramic technology. The VistaCam Presentation Engine also features a built in disc-recorder for playback of pre-recorded panoramic video. The disc-recorder also serves as a fail-over device, should the connection to the camera array disengage.
Related Products:


Live/Non-Live Graphics Solutions


StreamMaster PRIME


CREATE


StreamMaster Media Processing


StreamMaster PRODUCE


StreamMaster BRAND


StreamMaster DELIVER


Gallium PROMOTE


Viz Virtual Studio


Dalet Cube NG



NewTek TriCaster® 2 Elite


Studio CG


R³ Space Engine


LyricX


Click Effects PRIME


PRIME Graphics Platform


Virtual 1st


Virtual Football


Virtual Placement


Multi-Touch


Paint Live


Metacast


Coach Capture


AR³ Football


Ross Lucid Studio


Reality Engine




Edison PRO – AR/VR real-time presentations...


CG-Portable-A


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Live/Non-Live Graphics Solutions
Live TV & Sports Graphics
Game Show Control Platforms
Virtual Advertising
Broadcast & Live Event Titles
Display Management
StreamMaster PRIME
StreamMaster PRIME is a turnkey appliance with SDI I/O that offers a flexible feature set to satisfy channel branding and simple integrated playout requirements. StreamMaster PRIME is aimed at broadcasters looking to replace legacy equipment nearing end of life whilst retaining existing automation and discrete playout infrastructure.
Designed for 24/7 operation in a transmission environment StreamMaster PRIME leverages Pixel Power’s renowned StreamMaster technology platform into a cost effective SDI connected appliance that fits seamlessly into existing infrastructure. Investment in StreamMaster PRIME is future proofed as the software licenced features can be transferred to a new architecture or deployment model as business needs evolve.
CREATE
CREATE offers more flexibility using industry standard video clips and a fully scrubbable timeline with WYSIWYG feedback, users can work faster and with greater confidence from their standard workstation.
Templates built using CREATE’s powerful but easy to use tools are fully dynamic and can be updated in real-time responding to incoming data and operator interaction.
Pixel Power has more than three decades experience in award winning graphics and branding solutions and has developed its latest software application to run on commercial, off the shelf (COTS) hardware that is easily available from IT suppliers.
StreamMaster Media Processing
Two new technology platforms underpin a range of solutions that enable broadcasters to make the move to IP and do so at their own speed and with solutions tailored specifically to their needs in ways that were never possible before.
Flexible, bespoke, modular and with completely new pricing models, these new technology platforms offer broadcasters the opportunity to acquire just the features or functional blocks that they need and only pay for them when they use them. The days of buying a hardware product where you only use 60% of the features 40% of the time are gone.
StreamMaster Media Processing is the underlying technology platform upon which a variety of innovative solutions are based to help broadcasters manage the processing, branding, master control and delivery of content to customers. The solutions described are configured as standard branding and playout solutions based on how broadcasters currently operate. As a softwaredefined technology platform, however, features and functional blocks are constantly being added to offer broadcasters a future-proof platform and even more flexibility as operations change over time
StreamMaster PRODUCE
Using StreamMaster Media Processing technology, first launched for playout applications in 2015, StreamMaster PRODUCE includes the Pixel Power graphics engine that has an Open API and integrates tightly with third party automation systems
StreamMaster BRAND
Designed for autonomous operation and with no direct user interface StreamMaster BRAND enables a complete and effortless flow of on-screen information such as Branding, Promos, Stock Data, Weather news, Sports updates or News briefings
StreamMaster DELIVER
Using a singular workflow StreamMaster DELIVER goes further than standard playout systems by enabling you to maximise your brand and grow revenues through the creation of dedicated content for multi-platform delivery. Running on COTS hardware StreamMaster DELIVER offers you the choice whether to host your playout, automation, master-control and branding applications on-premise, in a private data centre or in the public cloud. StreamMaster DELIVER offers media playback, real-time master control of live feeds, real-time graphics and DVE over SDI and/or IP streams.
As a format agnostic software-defined system, StreamMaster DELIVER allows you to scale with your business and remain flexible as needs change. Software licences are portable allowing you to move applications freely between different deployment environments. StreamMaster DELIVER licences offer totally flexible pricing models that include pay-as-you-go and pay-per-feature/functional-block, all of which are very beneficial for pop-up, event or test channels.
Gallium PROMOTE
Viz Virtual Studio
Vizrt pioneered virtual set (VS) and augmented reality (AR) and continues to push the boundaries of what is possible. With a combination of efficient newsroom workflows for journalists, integration with advanced tracking systems, and rendering with the world’s most powerful graphics engine and video playout server, Viz Engine, Viz Virtual Studio is the global standard and innovator for live virtual sets and augmented reality productions.
Dalet Cube NG
Dalet Cube NG offers a redesigned, highly scalable architecture and modern web-based UI. The embedded, high-performance Brainstorm real-time 3D graphics engine significantly expands on-air and file-based graphics capabilities with its support for 4K and user-defined options, added primitives for building 2D and 3D graphics, support for Unicode fonts and languages, and outstanding transition logic. Noted news broadcasters that rely on the Brainstorm real-time graphics engine include CNBC, NHK, RAI, RTHK, RTVE, TVN and many others.
Feature highlights of the new Dalet Cube NG include:
- Advanced Materials and Objects – Thanks to the Brainstorm graphics engine, Dalet Cube NG supports a wide range of objects including spheres, curves and arrows with extensive control over parameters. It also includes a particle generator for creating visual effects such as fire, smoke, rain and more.
- Font and Text Management – Dalet Cube NG offers full control over 2D and 3D text including size, texture, shading and mapping. It also includes support for Unicode fonts and a wide range of languages including Arabic, Chinese, Cyrillic, Japanese, Korean and Thai.
- Format and Resolution Independent – Dalet Cube NG is resolution independent and supports HD, 2K, 4K, 8K, UHD and beyond, as well as digital and social graphics formats and workflows.
- Tweet to Graphics – No story is complete until it’s been posted on social; the moment users transform a tweet into a graphic, that graphic becomes an object within Dalet that journalists can either schedule in a production rundown or play out on-air with the news package.
- Ease-of-Use – Dalet Cube NG features simple-to-use tools and tight integration with Dalet Galaxy five that facilitate the adoption of graphics creation and use across the newsroom.
Dalet Cube NG Designer
Dalet Cube NG Designer is a 3D graphics authoring software, used by graphic designers and artists to create graphics needed by media organizations, especially news channels. Dalet Cube NG Designer provides both the page-based workflow familiar to many designers, as well as the possibility of working with templates. Formatting can be implemented on the template and the changes to the text can still be done on each page. Modifications made to a template will be shown on every page of the project.
Dalet Cube NG with the Dalet Workflow Engine
When managing multi-lingual, multi-channel and multi-platform distribution, the Dalet Workflow Engine enables an efficient process for users to enter CG information once, and this gets distributed to a wide variety of Dalet Cube NG placeholders created automatically.
Dalet Cube NG Ticker
A key module for building advanced tickers, Dalet Cube NG Ticker is embedded in the Dalet Cube Play Controller and supports the same graphic elements configured for other Dalet clients. Graphic elements can be executed with different speeds and together with other graphics. Dalet Cube NG Ticker includes various tools that enable parsing of live data such as XML, spreadsheets, SQL or text files.
Dalet Cube NG Play Web
Dalet Cube NG Play Web is a web application used to prepare data entry templates that will be used by journalists and editors in Dalet Galaxy five, and by graphic playout operators using Dalet Cube NG Play Web.
Viz Trio
Viz Trio is the number-one character generator (CG) for live televised events anywhere in the world. The system's flexibility and the high level of built-in intelligence sets it apart from the rest.
NewTek TriCaster® 2 Elite
The TriCaster 2 Elite is the most complete video production platform available today, and sets a new platinum standard for how much you can achieve with a single system.
Studio CG
Our studio solutions make it easy to manage your production workflow for news, sports, financial and entertainment shows.
R³ Space Engine
LyricX
Whether in news, sports, venue, entertainment, or government/corporate today’s LyricX has the capabilities that designers and operators love.
Click Effects PRIME
Click Effects PRIME answers that challenge.
Click Effects PRIME is a highly integrated, turnkey graphics authoring solution for live arena- and stadium-based A/V presentations. With Click Effects PRIME, it’s always any canvas size, to any number of outputs, in any resolution.
Click Effects PRIME unites the advanced authoring, rendering, and data binding power of ChyronHego’s renowned PRIME Graphics system with the industry-leading arena graphics generation and custom digital display control solution.
Click Effects products have always been renowned for their centralized, single-click action, built around an easy to learn and quick to use interface. Click Effects PRIME doesn’t disappoint by carrying on this tradition of excellence. While competing systems force you to train your operators through the vendor, Click Effects PRIME’s no-scripting-required design and low learning curve means your operators will be game ready when the first whistle blows.
PRIME Graphics Platform
PRIME Graphics can be configured as a Branding solution, an integrated Clip Player, a unified Newsroom Graphics system, a graphics-driven Video Wall solution, or as an integrated touchscreen solution.
Whether used together or as standalone products, PRIME Graphics is a flexible and easy to use solution for news and sports broadcasters, playout facilities, and in-venue producers offering a low Total Cost of Ownership.
Virtual 1st
Virtual 1st allows a single operator to quickly insert virtual lines of scrimmage, 1st down markers and animated graphics that are easily customized to match your unique on-air or in-stadium style. “Hands-free” operation is also available since Virtual 1st integrates with the NFL’s GSIS data to automate the positon of the 1st down line.
Built on a fully blown virtual graphics package, it’s easy to create custom graphics such as a sponsored ‘red zone’, field goal lines, virtual Jumbotrons, and other graphics that connect and engage your fans.
Virtual 1st offers lower Total Cost of Ownership and a higher Return on Investment. For example, do you need to provide custom graphics and sponsor promos to your stadium suites and the big screen? No problem! Virtual 1st lets you take one camera and create up to three unique outputs – each with their own individual sponsor or advertising logo.
Virtual Football
Based solely on advanced image processing, Virtual Football doesn’t require camera sensors or special camera heads. A built-in keyer is designed to overcome harsh environmental effects, such as shadows and bright sunlight.
Designed with live OB production in mind and requiring only a single operator, you will be amazed by the ease and speed in which Virtual Football can be readied for action.
Virtual Placement
While some have regarded the placement of virtual graphics within live video to be a “complex art”, made possible only by expensive specialist cameras, ChyronHego has taken a decidedly different approach.
With Virtual Placement, ChyronHego product designers created a solution that is easy to learn and doesn’t require any specialist camera encoders or lengthy calibration processes, so you can get your sponsor’s content on-air quickly and without error. The system can be used in virtually any live broadcast scenario from augmenting physical studio-sets with virtual objects, to much larger scenes such as sports arenas, race-tracks or landscapes.
Multi-Touch
Multi-Touch lets your news and sports reporters dive deeper into their story with visually captivating, data-driven interactive touch screen presentations. Built on a real-time graphics-rendering engine, Multi-Touch offers the highest playout bandwidth when compared to other engines on the market.
Playout bandwidth is an extremely important consideration. With other engines on the market there can often be a trade-off between graphics rendering performance and touchscreen responsiveness. Not so with Multi-Touch. Multi-Touch is carefully tuned to ensure extreme levels of rendering performance while assuring the touch-sensitive interactive response of your studio presenter.
Paint Live
Paint Live is totally self-contained and easy to set up, requiring only simple SDI-in and SDI-out connections to work with SD, HD, or 4K content.
Paint Live employs internal, real-time image tracking that keeps graphics to tied to the field, even as the camera moves. A unique method of chroma keying can be used upstream to perform the image tracking, making it much easier for the technical director to manage Paint Live’s output.
With the unique ability to change the interface to match the user’s exact requirements, and a comprehensive set of tools for visualizing different parts of the play or highlighting individual player performance, your on-air team gets exactly what they want, exactly how they want it, live!
Metacast
For over two decades, Metacast has been a leading provider of weather graphics solutions. With clients on six continents, Metacast provides efficient weather workflows for broadcasters on any platform and for all weather situations.
Seamlessly integrated with ChyronHego’s renowned CAMIO workflow, Metacast gives your station a distinct competitive edge through low cost of ownership and a data source agnostic model.
And in our always-on-the-go, multi-platform world, Metacast delivers high-value content on demand to your viewers.
Metacast features a highly reliable SQL® database, which is continuously updated with radar, satellite, model forecast, pinpoint city/location forecasts, and up-to-the minute remote weather station data.
As a data source agnostic solution, Metacast works equally well for major network broadcasters, integrating data from a national weather center, as it does for a local TV station requiring a “one-stop delivery” data/system/graphics/storyboard solution.
Coach Capture
Speed and accuracy are the hallmarks of Coach Capture, the latest addition to ChyronHego’s expanding Coaching Product Suite. It’s easy to automatically add clips to playlists and reorganize them on the fly for those instances where time is critical and pressure is high.
Designed to suit the everyday needs of the sports video analyst, Coach Capture allows for both live and post-game video recording – all the way up to HD 1080p format – tagging, and telestration of game events.
Seamless integration to the analytical workflow of the Coach Paint Product Suite is at the heart of Coach Capture. Log, navigate through events, and easily push clips between Coach Capture and Coach Paint.
And just like Coach Paint, Coach Capture is the only cross-platform logging tool available on Mac OSX, Windows 7 & 10, and Windows® Tablets.
AR³ Football
AR³ Football is capable of generating state-of-the art virtual crowds (for matches with no audience in the stands), virtual cam carpets to insert advertising material, tied to the field and augmented reality graphics, like heatmaps and “man of the match” infographics.
Ross Lucid Studio
Reality Engine
Photorealism
Reality Engine™ uses Unreal® Engine by Epic Games, the photorealistic real-time game engine, as the 3D renderer. With the advanced real-time visual effects capabilities, Reality Engine™ ensures the most photorealistic composite output possible.
Real-time Ray Tracing
Reality Engine™ takes advantage of latest powerful technologies from world’s most leading companies like Nvidia® RTX® GPU technology to produce high quality and realistic rendering possible in the industry today. Real-time ray tracing technology brings cinematic quality rendering capability to live production and provides realistic lighting, shadows and reflections.
Real-time Compositing in 3D Space
As a unique approach in the industry, the green screen video is composited with virtual graphics in 3D space. This technique results in real-time dynamic reflections of the physical objects and the talent on the virtual graphics. Like reflections, refractions of physical objects are also created automatically in real-time. Reality Engine™ composites video by using 16-bit floating point arithmetic for HDR precision. Having the control of full compositing pipeline, all gamma and color space conversions are handled precisely. By using this technology, the real world and the virtual elements are blended seamlessly.
Reality Keyer
Reality Keyer™ is the world’s first and only real-time image based keyer that works on GPU. Reality Keyer™ preserves real environment details such as contact shadows, transparent objects and sub-pixel details like hair.
Reality Keyer™ can work also with 4:4:4 RGB camera sources. The keyer also supports 3D masks for “force-fill” and “spill bypass” buffers besides garbage mask. Those mask s enable hybrid virtual studio operation which lets you combine virtual and real environments.
Advanced Augmented Reality
Having the tracked camera feed as an input video, Reality Engine™ is able to render reflections and refractions of the real environment onto the virtual augmented objects. Real-time 3D reflections and the shadows of the virtual objects are also composited over the incoming camera feed simulated with 3D perspective.
Reality API
Reality.net API gives possibility to users to develop their own 3rd party control applications for specific needs such as data driven graphics.
Videowall and Portal Window
Reality Engine™ can feed your videowalls with high-resolution 3D graphics. By using camera tracking data, you can even convert your videowall into a portal to a virtual environment. Combining portal window with ceiling extension, you will be able to have a virtual studio without green screen.
Tracking Technology
Reality Engine™ supports industry standard mechanical and optical camera tracking systems. Reality can use the lens calibration data sent by the tracking devices.
Talent Tracking
When the talent tracking data acquired by Reality Engine, the engine positions the talent inside the virtual world in the correct position and depth. This technology automatically enables the creation of accurate reflections and refractions of the talent. Interaction between the real and physical is achieved with utmost realism thanks to Reality Engine’s industry first and only feature of com-positing in 3D space.
Swift News
- Your journalist’s use their existing NRCS clients, and via our ActiveX plugin can now easily drive Swift graphics.
- Combine journalist’s manually added content with live dynamic data feeds.
- Scales to large numbers of simultaneous journalists.
- Wide range of broadcast format support - HD, UHD, HDR, SDI, ST2110, NDI.
Swift CG
Both will deliver all types of on air broadcast graphics whether its tickers and straps or DVE squeezes.
- A single edit tool to drive all your broadcast graphic needs and provide consistent branding.
- Huge range of supported file formats ensures Swift will fit into your existing workflows
- Incorporates live data feeds for accurate on air graphics
- Audio mixing of live sources with graphic stings.
- Full Animation Control with stops, starts, pauses and triggers.
- Scales from single self contained PC, up to large scale facility wide distributed architecture.
- Wide range of broadcast format support - HD, UHD, HDR, SDI, ST2110, NDI.
- Fonts and language support including Chinese, Japanese, Korean, Russian, etc
Edison PRO – AR/VR real-time presentations made easy
Based on Brainstorm’s 25 years of broadcast experience in virtual sets and AR, Edison PRO substantially improves the impact of any presentation. Users do not require any experience in graphics, video, image or 3D, as the starting point for their sessions is a PPT of PDF document.
Based on 25 years of the broadcast experience of Brainstorm in virtual sets and AR, Edison PRO substantially improves the quality and impact of your presentations without requiring specific knowledge in 3D, virtual studios or video.
Edison PRO is a standalone product that includes a future-proof hardware to ensure the ease of operation, compatibility and performance. Installation, training and support are straight-forward, ensuring a rock-solid operation even in highly demanding, live production environments.
Compatible with standard presentation tools
Edison PRO can import standard PPT and PDF files so the slides or pages can be displayed and controlled by the presenter by using Edison’s interface. The presentation can also be controlled using standard clicker devices, smartphones or tablets.
Easy to use and control
Running a presentation is as easy as loading a template and importing the slides. Once a template is loaded, Edison PRO can key out and insert the presenter inside the 3D Virtual Reality scene, which can be further customized.
TrackFree virtual cameras that turn your virtual set limitless
Using Brainstorm’s patented TrackFree™ technology, Edison PRO takes the video feed of your fixed camera and creates virtual camera views from it. These are flexible, independent from the live feed, and can move freely in 3D space, as pedestals or cranes do in live production environments. This feature expands the virtual environment far beyond the limits of the physical chroma set. Users can change the camera view or create a new one at any time, instantly, with just a click!
Unreal Engine compatible
Edison PRO is compatible with UE scenes, which can be used as 3D backgrounds for the presentation. This improves your presentations with the ability to use hyper realistic background scenes in real-time.
Also, the optional Edison UC (Edison Unreal Control) plugin allows for controlling and editing the UE scene’s blueprints, objects and properties directly from Edison’s own, user-friendly interface.
CG-Portable-A
CG-Portable-A is a small, lightweight unit which can generate captions and overlay logos onto video streams. It’s ideal for use as a portable graphics generator for insertion into TV programmes and other video productions.
Typical applications include
- Low cost character generator for large and small productions e.g. house of worship, theatrical performances, local sports events
- Weather and general information display in TV broadcast
- Emergency bulletins overlaid onto regular programming
- Daily information and updates in public areas such as transport hubs, office receptions and hotel lobbies
- Branding and logo insertion for point of entry displays in shops, museums, galleries etc
Key features
- Real-time Fill/Key composition
- Offers both DSK mode (Fill/Key send) and Internal Mix mode (compositing with external video)
- Store up to 70 HD-sized images
- Two lines of text (multilingual support)
- Text can be scrolled vertically or horizontally
- Adjustable font sizes, colours, transparency and borders
- Timer display (count up/down)
- Simple operation via web browser
Platform – Dizplai
Content sourcing - Access a world of content
Access all the major social media platforms, popular messaging apps, data feeds, and trending topics.
Engagement tools - Activate your audience
Utilize tools to create apps, polls, competitions, feature posts, or generate QR codes for call-to-actions. Give viewers a purpose to interact with your broadcast and feature live reactions.
Display & Graphics - Bring your production to life
Operate Dizplai’s native cloud graphics engine, or integrate third-party solutions into your workflow and redisplay sourced content across any creative output.
Bluefish444 KRONOS Elektron
KRONOS will offer the choice of SDI I/O connectivity with the KRONOS ēlektron, featuring 8 high-density BNC connectors capable of 3G/HD/SD-SDI. Each HD BNC connector is fully bi-directional, enabling numerous configuration options, including 8 input, 8 output, or a mixture of SDI input and output connections.
Bluefish444 KRONOS Optikos
The KRONOS optikós offers future-proofing connectivity with 3 SFP+ cages in addition to 2 HD BNC connectors for 3G/HD/SD-SDI I/O. These SFP+ cages provide limitless connectivity options exposing greater than 3G SDI, IP connectivity across 10Gb Ethernet, and flexibility to choose from numerous physical interfaces.
Bluefish444 Epoch | 4K Supernova S+
Epoch | 4K Supernova S+ is Bluefish444’s fully-featured 4K/UHD, 2K/HD & SD video and audio I/O card for professional video workflows on Windows, macOS and Linux operating systems.
Capable of up to 4 independent and simultaneous channels of 3G/HD/SD-SDI input or output, 4K Supernova S+ also features a fifth BNC for SDI monitor output and a dedicated Reference input BNC.
Cross-platform support with industry-leading 3rd-party software
Adobe Creative Cloud | Assimilate SCRATCH | Avid | Avmeda | Brainstorm | BTi | CasparCG | ChryonHego | ClassX | Dataton | Drastic Technologies 4KScope & VideoQC | DVBControl | Etere | Foundry Nuke | Libero Systems | Marquise Technologies MIST & ICE | Masterplay | Media 5 | Media-Alliance | Medialooks | Metus | MOG | NewTek | Nverzion | Resolume | Ross Video | Streamstar | Telestream Wirecast | Touchdesigner | Unity | Unreal Engine | Unreal Streaming Technologies | Vizrt Viz Engine & Viz Arena | vMix | VRi | Xdream Media | Zinemath zLense
All Bluefish video cards are Thunderbolt compatible, work with the free Bluefish acquisition application IngeSTore, the Bluefish cross-platform SDK, and leading 3rd party content creation tools.
Bluefish products are deployed globally throughout the broadcast graphics, post-production, live event and entertainment, immersive graphics, proAV, corporate, military, government, medical and education markets, including integration into digital intermediate, mobile production, QC and compliance, Video Over IP and video streaming workflows.
FREE multi-channel capture tool, IngeSTore
- Capture up to 4 channels of video
- Wide range of codec options
- Records direct to shared storage, including Avid shared storage
- Growing file support with Edit-While-Record in Adobe Premiere Pro and Avid Media Composer
- REST API to control remotely
- RS-422 Controller
- Encode for live production, post production, archival and streaming workflows
MAJOR FEATURES
Bi-directional I/O’s provide unrivalled flexibility
- 4 bi-directional BNC video connectors supporting 3G/1.5G SDI I/O
- Up to 4K UHD 30p playout or capture via Dual Link 3G-SDI
- Each BNC is completely independent
Maximum connectivity
- Additional BNC for SDI monitoring
- Dedicated Reference input BNC
The industry's lowest latency I/O, by design
4K Supernova S+ has, by design, the world's lowest-latency providing access to captured fields or frames to on-board card memory event before the whole field or frame is complete, thereby reducing the latency to sub on field or frame. During a capture or playout, each process can occur at less than or equal to 1 field for interlaced modes, and less than 1 frame for progressive modes.
Maintaining a 12-bit processing pipeline
- 12-bit image processing is standard on all Bluefish video cards
- Allows 8, 10 & 12-bit SDI video signals to be produced from 8, 10, 12 & 16-bit pixel formats providing the highest image quality available from your source material
- 4096 discrete values of red, green & blue are maintained per pixel
- 4 times the colour precision of a traditional 10-bit processing pipeline!
Maintaining the highest quality RGB <=> YUV
- Fully programmable 4 x 4 x 33-bit colour matrix providing the highest quality colour space conversions
- Reduces colour space conversion errors and ensures the highest quality colour accuracy during capture, monitoring and mastering
Thunderbolt expansion chassis compatibility
- Compatible with Sonnet, One Stop Systems Magma, Netstor, and AKiTio Thunderbolt devices for multichannel mobile production
- Visit Bluefish's website for a full list of qualified 3rd-party chassis options
Low-latency video keyer
- Low latency hardware video keyer
- Allows video layers to be combined in hardware with microseconds of delay
- Enables animated logos, captions, tickers, and more to be keyed over live video feeds at full 12-bit precision, and with minimum input to output delay
- Can also function as an image pre-multiplier to assist in previewing images with alpha data
Bluefish444 Epoch | Supernova CG
Epoch | Supernova CG is Bluefish444’s 2K/HD & SD video and audio I/O card for professional video workflows on Windows, macOS and Linux operating systems.
Capable of up to 4 independent and simultaneous channels of HD/SD-SDI input or output, Supernova CG features a flexible combination of multi-channel SDI I/O, and a dedicated Reference input BNC.
Cross-platform support with industry-leading 3rd-party software
Adobe Creative Cloud | Assimilate SCRATCH | Avid | Avmeda | Brainstorm | BTi | CasparCG | ChryonHego | ClassX | Dataton | Drastic Technologies 4KScope & VideoQC | DVBControl | Etere | Foundry Nuke | Libero Systems | Marquise Technologies MIST & ICE | Masterplay | Media 5 | Media-Alliance | Medialooks | Metus | MOG | NewTek | Nverzion | Resolume | Ross Video | Streamstar | Telestream Wirecast | Touchdesigner | Unity | Unreal Engine | Unreal Streaming Technologies | Vizrt Viz Engine & Viz Arena | vMix | VRi | Xdream Media | Zinemath zLense
All Bluefish video cards are Thunderbolt compatible, work with the free Bluefish acquisition application IngeSTore, the Bluefish cross-platform SDK, and leading 3rd party content creation tools.
Bluefish products are deployed globally throughout the broadcast graphics, post-production, live event and entertainment, immersive graphics, proAV, corporate, military, government, medical and education markets, including integration into digital intermediate, mobile production, QC and compliance, Video Over IP and video streaming workflows.
FREE multi-channel capture tool, IngeSTore
- Capture up to 4 channels of video
- Wide range of codec options
- Records direct to shared storage, including Avid shared storage
- Growing file support with Edit-While-Record in Adobe Premiere Pro and Avid Media Composer
- REST API to control remotely
- RS-422 Controller
- Encode for live production, post production, archival and streaming workflows
MAJOR FEATURES
Bi-directional I/O’s provide unrivalled flexibility
- 4 bi-directional BNC video connectors supporting 1.5G-SDI I/O
- Up to 2K/HD 60p playout or capture via Dual Link 1.5G-SDI
- Each BNC is completely independent
Maximum connectivity
- Dedicated Reference Input BNC
The industry's lowest latency I/O, by design
Supernova CG has, by design, the world's lowest-latency providing access to captured fields or frames to on-board card memory event before the whole field or frame is complete, thereby reducing the latency to sub on field or frame. During a capture or playout, each process can occur at less than or equal to 1 field for interlaced modes, and less than 1 frame for progressive modes.
Maintaining a 12-bit processing pipeline
- 12-bit image processing is standard on all Bluefish video cards
- Allows 8, 10 & 12-bit SDI video signals to be produced from 8, 10, 12 & 16-bit pixel formats providing the highest image quality available from your source material
- 4096 discrete values of red, green & blue are maintained per pixel
- 4 times the colour precision of a traditional 10-bit processing pipeline!
Maintaining the highest quality RGB <=> YUV
- Fully programmable 4 x 4 x 33-bit colour matrix providing the highest quality colour space conversions
- Reduces colour space conversion errors and ensures the highest quality colour accuracy during capture, monitoring and mastering
Thunderbolt expansion chassis compatibility
- Compatible with Sonnet, One Stop Systems Magma, Netstor, and AKiTio Thunderbolt devices for multichannel mobile production
- Visit Bluefish's website for a full list of qualified 3rd-party chassis options
Low-latency video keyer
- Low latency hardware video keyer
- Allows video layers to be combined in hardware with microseconds of delay
- Enables animated logos, captions, tickers, and more to be keyed over live video feeds at full 12-bit precision, and with minimum input to output delay
- Can also function as an image pre-multiplier to assist in previewing images with alpha data
Bluefish444 Epoch | 4K Neutron
Epoch | 4K Neutron is Bluefish444’s fully-featured 4K/UHD, 2K/HD & SD video and audio I/O card for professional video workflows on Windows, macOS and Linux operating systems.
Capable of up to 3 independent and simultaneous channels of 3G/HD/SD-SDI input or output, 4K Neutron also features 4K/UHD HDMI monitoring, AES Digital Audio IO, Analogue Audio Output, RS-422 Control, and auxiliary Reference Input. 4K Neutron is also available as a low-profile configuration compatible with compact installations or devices.
Cross-platform support with industry-leading 3rd-party software
Adobe Creative Cloud | Assimilate SCRATCH | Avid | Avmeda | Brainstorm | BTi | CasparCG | ChryonHego | ClassX | Dataton | Drastic Technologies 4KScope & VideoQC | DVBControl | Etere | Foundry Nuke | Libero Systems | Marquise Technologies MIST & ICE | Masterplay | Media 5 | Media-Alliance | Medialooks | Metus | MOG | NewTek | Nverzion | Resolume | Ross Video | Streamstar | Telestream Wirecast | Touchdesigner | Unity | Unreal Engine | Unreal Streaming Technologies | Vizrt Viz Engine & Viz Arena | vMix | VRi | Xdream Media | Zinemath zLense
All Bluefish video cards are Thunderbolt compatible, work with the free Bluefish acquisition application IngeSTore, the Bluefish cross-platform SDK, and leading 3rd party content creation tools.
Bluefish products are deployed globally throughout the broadcast graphics, post-production, live event and entertainment, immersive graphics, proAV, corporate, military, government, medical and education markets, including integration into digital intermediate, mobile production, QC and compliance, Video Over IP and video streaming workflows.
FREE multi-channel capture tool, IngeSTore
- Capture up to 3 channels of video
- Wide range of codec options
- Records direct to shared storage, including Avid shared storage
- Growing file support with Edit-While-Record in Adobe Premiere Pro and Avid Media Composer
- REST API to control remotely
- RS-422 Controller
- Encode for live production, post production, archival and streaming workflows
MAJOR FEATURES
Bi-directional I/O’s provide unrivalled flexibility
- 3 bi-directional BNC video connectors supporting 3G/1.5G SDI I/O
- Up to 4K UHD 30p playout or capture via Dual Link 3G-SDI
- Each BNC is completely independent
- Third BNC can be set to Reference input instead of standard video signal
Maximum connectivity
Included breakout cable provides:
- RS-422 machine control for control of VTRs and other serial-controlled devices
- 8 channels of AES EBU audio input and output for 7.1 surround sound monitoring. Capture and playout digital audio signals in crystal-clear quality
- 2 channels of Analogue Audio for quick and simple high quality audio monitoring
- Auxiliary Reference (Input) connector frees the 3rd BNC for 3G/HD/SD video I/O
The industry's lowest latency I/O, by design
4K Neutron has, by design, the world's lowest-latency providing access to captured fields or frames to on-board card memory event before the whole field or frame is complete, thereby reducing the latency to sub on field or frame. During a capture or playout, each process can occur at less than or equal to 1 field for interlaced modes, and less than 1 frame for progressive modes.
4K/UHD HDMI monitoring
- Cost-effective 4K/UHD monitoring via HDMI 1.4
- Simultaneous SDI and HDMI playout
Maintaining a 12-bit processing pipeline
- 12-bit image processing is standard on all Bluefish video cards
- Allows 8, 10 & 12-bit SDI video signals to be produced from 8, 10, 12 & 16-bit pixel formats providing the highest image quality available from your source material
- 4096 discrete values of red, green & blue are maintained per pixel
- 4 times the colour precision of a traditional 10-bit processing pipeline!
Maintaining the highest quality RGB <=> YUV
- Fully programmable 4 x 4 x 33-bit colour matrix providing the highest quality colour space conversions
- Reduces colour space conversion errors and ensures the highest quality colour accuracy during capture, monitoring and mastering
Thunderbolt expansion chassis compatibility
- Compatible with Sonnet, One Stop Systems Magma, Netstor, and AKiTio Thunderbolt devices for multichannel mobile production
- Visit Bluefish's website for a full list of qualified 3rd-party chassis options
Low-latency video keyer
- Low latency hardware video keyer
- Allows video layers to be combined in hardware with microseconds of delay
- Enables animated logos, captions, tickers, and more to be keyed over live video feeds at full 12-bit precision, and with minimum input to output delay
- Can also function as an image pre-multiplier to assist in previewing images with alpha data
AirBox
AirBox Multi Parallel Output allows simultaneous running of two or more SDI or IP streaming SD / HD outputs so that broadcasters can easily deliver parallel output in any combination needed to deliver the content.
AirBox supports a wide range of video / audio formats from almost every known platform for production Third-party video server files like Leitch, Seachange, etc. are supported natively.
Any modifications to the playlist can be made during the on-air session. There will be no locked videos in the playlist except the one being played at the moment. They can be changed, edited or substituted.
On-the-fly commands such as skip to next or jump can change the playback order. Such changes in order are carried out seamlessly without stopping the current session. The powerful Live Show Clipboard facilitates live productions, enabling the insertion and/or execution of different events or live streams.
AirBox enables playlist scheduling for weeks ahead for automated playout. The associated gaps and time overlaps are overcome dynamically to ensure smooth service even when timed activities interfere with each other. If content files or even entire schedules are missing and misplaced, special facilities guarantee continuous operation.
MS Windows 10 compatible.
Singular.Live
We have a full authoring environment, and free pre-built templates available to all users, free control applications and multiple output options for getting overlays quickly and easily onto your video content.
Singular brings the best of digital to live video, enabling On Stream overlays for more traditional live video production as well as On Device overlays that are rendered by the viewer's device, enabling interactivity, localisation and personalisation. On Demand overlays enable your VOD content to remain fresh since any Singular overlays created can be updated or completely changed at any stage.
Singular already works with the main industry technologies and platforms for streaming including NDI®, LiveU, TVU, Terdek, OBS, vMix, Wirecast and many more so will easily fit into your production workflow.
We have full documentation, a support portal, APIs and SDKs, a developer platform, codepen and a growing library of training videos.
Bluefish444 KRONOS K8
KRONOS K8 is Bluefish444’s fully-featured high-bandwidth 4K/UHD, 2K/HD & SD video and audio I/O card for professional video workflows on Windows, macOS and Linux operating systems.
Capable of up to 8 independent and simultaneous channels of 3G/HD/SD-SDI input or output, K8 also features Reference and LTC I/O.
Cross-platform support with Industry leading 3rd-party software
Adobe Creative Cloud | Assimilate SCRATCH | Avid | CasparCG | Dataton | Foundry Nuke | Resolume | Streamstar | Unity | Unreal Engine | vMix
All Bluefish video cards are Thunderbolt compatible, work with the free Bluefish acquisition application IngeSTore, the Bluefish cross-platform SDK, and leading 3rd party content creation tools.
Bluefish products are deployed globally throughout the broadcast graphics, post-production, live event and entertainment, immersive graphics, proAV, corporate, military, government, medical and education markets, including integration into digital intermediate, mobile production, QC and compliance, Video Over IP and video streaming workflows.
FREE multi-channel capture tool, IngeSTore
- Capture up to 4 channels of video
- Wide range of codec options
- Records direct to shared storage, including Avid shared storage
- Growing file support with Edit-While-Record in Adobe Premiere Pro and Avid Media Composer
- REST API to control remotely
- RS-422 Controller
- Encode for live production, post production, archival and streaming workflows
MAJOR FEATURES
Bi-directional I/O’s provide unrivalled flexibility
- 8 bi-directional HD-BNC video connectors supporting 3G/1.5G SDI I/O
- Multi-channel 4K UHD 60p playout or capture video Quad Link 3G-SDI
- Each BNC is completely independent
Maximum connectivity
- Reference I/O BNC
- LTC I/O
- Interlock between multiple K8 and Epoch | Neutron/4K Neutron cards
Optional connectivity
- Optional auxiliary I/O can be added to K8 via the STEM port interface and optional EX-1 and EX-2 products
- K8 with EX-1 adds LTC I/O, RS-422 control and AES audio I/O
- K8 with EX-2 adds LTC I/O, RS-422 control and Analogue audio I/O
The industry's lowest latency I/O, by design
KRONOS K8 has, by design, the world's lowest-latency providing access to captured fields or frames to on-board card memory event before the whole field or frame is complete, thereby reducing the latency to sub on field or frame. During a capture or playout, each process can occur at less than or equal to 1 field for interlaced modes, and less than 1 frame for progressive modes.
Maintaining a 12-bit processing pipeline
- 12-bit image processing is standard on all Bluefish video cards
- Allows 8, 10 & 12-bit SDI video signals to be produced from 8, 10, 12 & 16-bit pixel formats providing the highest image quality available from your source material
- 4096 discrete values of red, green & blue are maintained per pixel
- 4 times the colour precision of a traditional 10-bit processing pipeline!
Maintaining the highest quality RGB <=> YUV
- Fully programmable 4 x 4 x 33-bit colour matrix providing the highest quality colour space conversions
- Reduces colour space conversion errors and ensures the highest quality colour accuracy during capture, monitoring and mastering
Thunderbolt expansion chassis compatibility
- Compatible with Sonnet, One Stop Systems Magma, Netstor, and AKiTio Thunderbolt devices for multichannel mobile production
- Visit Bluefish's website for a full list of qualified 3rd-party chassis options
Low-latency video keyers
- 4 x Low latency hardware video keyer
- Allows video layers to be combined in hardware with microseconds of delay
- Enables animated logos, captions, tickers, and more to be keyed over live video feeds at full 12-bit precision, and with minimum input to output delay
- Can also function as an image pre-multiplier to assist in previewing images with alpha data
Neuron – Brainstorm’s Pathway to Broadcast Graphics Management
Neuron is a MOS-compatible, template-based system that integrates graphics creation and management into most common newsroom, continuity and broadcast traffic operation environments. Allowing users to integrate high-quality pre-defined 3D graphics to their workflow without the constant input from the Graphics department.
Neuron is fully scalable and can be tailored to match any client’s requirements or budget while it integrates in most types of broadcast content management including traffic and branding. Initially designed for news operation, Neuron currently integrates in most common broadcast workflows, transcending the newsroom to support continuity and broadcast traffic.
TitleBox
TitleBox is a complex and incredibly user-friendly on-air CG and graphics manager. It allows you to make and save various static or dynamic objects like rolls, crawls, multi-layered simultaneous still images, analog and digital clocks, animated logos, etc. These can be easily used for direct broadcasting or for future use as customized templates.
TitleBox is an interactive graphics manager that generates, shows and manages captivating multi-zone screens with rolls, crawls, animations clocks, station logos, 3D objects, and many more. It is ideal for broadcasting and cable TV channels digital signage systems and public and private facilities like schools, colleges, universities, business entities, corporations, retail, shopping malls, churches, airports, hotels, holiday resorts, theme parks, etc. Furthermore, TitleBox has a Scheduler that allows you to start items at different times from previously created tasks.
TitleBox provides on-air graphics that can be interactively controlled. You can enable multi-layer simultaneous crawls, rolls, animated icons, clocks and text templates with a click of the mouse. TitleBox provides full on-air command, including text selection, running speed and transitions.
MS Windows 10 compatible
X-Pert Graphics
X-Pert Graphics is a sophisticated, yet extremely user-friendly on-air CG and graphics manager. It lets you create different static or dynamic objects such as rolls, crawls, multi-layered simultaneous still pictures, analog, and digital clocks, animated logos, etc., and save them in projects. Those could easily be used for direct broadcasting or as customized templates for future use. In addition, the application has a built-in Scheduler that lets you start objects from a previously created project(s) at different times.
X-Pert Graphics can run as a standalone solution or in the background, without its front-end interface. This allows all objects and slide actions to be triggered by third-party OEM software that sends its script commands via a network protocol.
The solution is designed to work in sync with X-Pert Playout. Objects in X-Pert Graphics to be started or stopped by using X-Pert Playout. This is achieved by inserting X-Pert Graphics net control events in the X-Pert Playout playlist. Control can also be automated using scripts triggered by metadata conditions from X-Pert Playout. The playlist metadata value from X-Pert Playout can be sent to the text objects.
X-Pert Graphics provides powerful tools for project preparation and extensive control over on-air graphics.
Key features
- You can add basic effects to text, such as a shadow, or border, and change the color and transparency.
- You can define the appearance of your objects: define in and out transition, change position and size.
- Adding stationary, crawling, or rolling text, with either static or dynamic content.
- Insertion of logos, pictures, or animations with a wide range of supported formats.
- Items can be played once, run on a loop, etc.
- Items can be scheduled on a daily, weekly, or another basis.
- No layer limitation.
- Uses simple macros to automate metadata display directly from the playlist.
- Visualizes data from external data providers such as TXT files, XML, HTML files, ODBC, Weather, RSS, and Emergency alert systems.
- Creates animated objects, adds banners, chat boxes and so much more.
- You can use video objects in your project. You can open and use a video clip in your project or directly display a Live video source.
Newest Features
- New engine presentation – NDI output availability, user experience, etc.
- Many improvements
X-Pert Graphics comes in two options: X-Pert Basic Graphics and X-Pert Advanced Graphics.
OnDemand – Multipurpose Playout Solution
The control and playout of graphics is becoming increasingly complex as the number and combination of graphical elements to be displayed multiplies. OnDemand can control all such elements and is able to launch graphics simultaneously, sequentially, in random order and combine them as required.
OnDemand provides operators with a flexible toolset to create rundown lists, modify them on the fly, and delve into the details allowing individual editing of elements such as graphics, videos and on-air shots, and then playing them out to air. It is a powerful playout application that enables the easy management and playout of complex graphics templates in any order and combination, for broadcasters who require more than a simple rundown system.
OnDemand has the ability to operate in multiple modes, making it the ideal tool for any playout situation: live sports, channel branding, gameshows, news, tickers, election graphics and many more. The integration with Aston is such that OnDemand’s powerful playout even understands the specific behaviour of any Aston graphic.
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eStudio- The Most Flexible Real-time 3D Graphics and Virtual Studio Engine
Brainstorm eStudio is a powerful and flexible tool that provides solutions for any kind of real-time graphics. The eStudio is unique in the market due to its sophistication, open architecture and versatility, enabling both design and real-time playout of virtual studios and 3D graphics as well as the easy creation of customized applications. It provides excellent results for applications such as News & Sports, channel branding, weather, entertainment, charts and graphics, interactive corporate presentations or film pre-visualization.
Brainstorm has been pushing the boundaries of virtual set production and development for over 25 years. Brainstorm pioneered the application of camera tracking to 3D real-time virtual set, and eStudio interfaces with practically all current tracking systems, making integration with any production hardware an out-of-the-box feature.
AstonElections – Template-based Elections and Business Graphics
AstonElections combines the necessary key features to control all aspects involving data management. So, once data is loaded -manually or via a CSV file, Aston Elections automatically reorders data, rearranges the graphics and divides them into pages depending on the number of items to show, always ensuring they are displayed fluidly on screen.
Why AstonElections
AstonElections is a simple, easy-to-use application that provides customization and on-air playout of Elections and business graphics based on pre-defined templates
Allows for hassle-free operation for broadcast and corporate environments.
Combines the advanced graphics and CG features of Aston with the powerful playout features of OnDemand.
Template-based graphics
AstonElections provides customization and on-air playout of Elections and business graphics pre-defined templates, allowing hassle-free operation for broadcast and corporate environments. AstonElections does not require specialised election knowledge. AstonElections’ highly intuitive interface allows for the simple and easy use of complex, high-quality and eye-catching graphics.
AstonElections can sort the data for you, reformat the graphic with the data and divide it into pages depending on the content. In addition, AstonElections allows the entry of data manually. Use the same template with different data as many times as you want by loading an independent CSV file in the rundown mode. AstonElections comes with 20 customizable templates.
Aston – Designers’ Choice for 2D/3D Motion Graphics
Aston is a motion graphics creation, CG and playout system developed with the designers in mind, created from the ground up to be extremely user-friendly so the operators can concentrate on creation rather than pure operation.
Broadcast design is a demanding task and the pressure is constant to quickly deliver or modify high-quality graphics that enhance a channel’s branding and program content. Designed for a robust on-air operation, designers can create, manipulate, animate and perform last-minute changes, even while on-air. Aston enables the design team to change any of the attributes on the template in real-time making the improvement process easier and faster.
Aston is resolution independent and works with any HDTV flavour, 4K or even higher resolutions for larger screens. In addition, Aston is MOS compatible and also supports a wide range of 3D formats such as .fbx, .dae, .obj and.3ds, to name a few.
Aston 4 gains a number of enhancements that further improve its capabilities, like shader-based 2D fonts or the ability to open multiple projects simultaneously for playout. And thanks to the LAYERS feature, the Aston family of applications is enhanced with the addition of Aston Multichannel. With this, Aston provides extended workflow possibilities, including playout of multiple channels from a single workstation or from different workstations, which can also be combined with multiple simultaneous projects. Additionally, InfinitySet now includes an Aston Crosspoint for further flexibility. Aston now takes full advantage of NVIDIA's GPU movie decoding, while its PBR material rendering has been further enhanced.
Created for designers
Aston has been created from the ground up to be extremely user-friendly, so designers can concentrate on creation rather than on pure operation.
Intuitive drag-and-drop creation
Adaptive Contextual Interface. The basic tools are always present, but as the design grows the required contextual tools become automatically visible
Properties and attributes. Objects always display all their properties, so designers have all the information at hand, anytime.
Supports a wide range of 3D formats such as .fbx, .dae, .obj or .3ds
Advanced primitives, objects and materials
Brainstorm supports a wide variety of objects and primitives, from simple spheres to intricate curves or arrows, which also allow for multiple properties. Practically all the parameters (geometry, size, appearance, materials…) of the wide variety of objects and primitives supported by Aston are editable.
Aston includes a wide variety of primitives: Basic primitives (sphere, cone, cube…), curves, data bars, particles systems and much more, all with multiple parameters.
Parameters are fully editable and animatable: geometry, size, appearance, materials… Also, objects can be adhered together, grouped and work as a unit when required.
Font and text management
Aston supports advanced real-time 3D Fonts with extremely precise rendering quality and extensive features and parameters with real-time render and operation.
InfinitySet – The Most Advanced Augmented Reality and Virtual Set Solution
Forget all you know about Virtual Studios. Anything can be accomplished with InfinitySet, from simple virtual sets with fixed cameras to advanced and complex productions involving tracked cameras, external feeds with embedded tracking data and data driven graphics interacting in real-time with the set and the talents. InfinitySet’s advanced technologies are also user-friendly, providing the best tool to create amazing programs that engage viewers.
InfinitySet is the all-in-one virtual set and real-time 3D graphics solution, not just for showcasing a number of extremely advanced technologies, but also for the flexibility this solution gives to operators and producers alike. Brainstorm’s award-winning InfinitySet dramatically enhances production value to capture and retain new and larger audiences, while greatly reducing production costs and opening up new sources of revenue.
Why InfinitySet?
- InfinitySet is the most advanced virtual set solution thanks to the patented TrackFree technology.
- With advanced compositing features, it allows to create fully realistic real-time 3D scenes with elements that behave like those of the real world.
- InfinitySet is a complete real-time 3D Graphics tool, as it can embed all the power of Aston within the virtual set environment.
Brainstorm’s experience of over 25 years in producing advanced 3D graphics and virtual sets is concentrated in InfinitySet, which provides state-of-the-art Augmented Reality features used daily by broadcasters all over the world to create astonishing shows using virtual sets and graphics.
InfinitySet 3 introduced a plethora of high-end, advanced rendering features which, in addition to its Combined Render Engine with Unreal Engine, allow InfinitySet to create the most realistic content for virtual and mixed reality, virtual sets, real-time postproduction and film pre-visualization.
InfinitySet 4, the latest version of the award-winning augmented reality and virtual set solution, gains major updates to the rendering features and especially the management and compatibility with the Unreal Engine. This effectively enhances the way the Combined Render Engine, Brainstorm’s seamless integration between the company’s eStudio render engine and the Unreal Engine, works in practice. Another key development is that InfinitySet now features an Unreal-native behaviour, so InfinitySet users can achieve anything Unreal Engine provides in a workflow fully integrated into Unreal. The added value of this configuration is the multitude of benefits of including more than 25 years of Brainstorm’s experience in broadcast and film graphics, virtual set and augmented reality production, including data management, playout workflows, virtual camera detach, multiple simultaneous renders and much more.
Real-time ray tracing
InfinitySet takes full advantage of the latest hardware developments found in NVIDIA RTX GPU technology. By using NVIDIA Quadro RTX GPUs, InfinitySet can deliver real-time ray tracing, which provides a much more accurate rendering, especially with complex light conditions.
PBR and HDR
InfinitySet fully supports PBR shaders as materials and can also be imported from external shader editing software. In addition, InfinitySet can render HDR in floating 16 bit per channel/component, supporting for P2020 gamma correction output. This allows for post-rendering exposure control and extended-range filtering.
Combined Render Engine
InfinitySet features Brainstorm’s Combined Render Engine, which provides with the best of both worlds, the high-quality scene rendering of Epic Games’ Unreal Engine with the advanced graphics, typography and external data management of the eStudio render engine.
DMX Dynamic Light Control
InfinitySet InfinitySet can remotely control and adjust in real-time external light panels and external Chroma Keyer settings, allowing for changing the lighting conditions of the real set to match those of the virtual set, adding further realism and accuracy to the content.
Virtual Shadows and Defocus
Thanks to the TrackFree technology, InfinitySet can create virtual shadows along with the real shadows extracted from the chroma keyer, and apply then to virtual surfaces. InfinitySet can also adjust the focus and depth of field of a scene, even within the Combined Render Engine.
TrackFree Camera Detaching
Set space restrictions are no longer a problem, because, regardless the camera we are shooting is fixed, manned, tracked or robotized, InfinitySet can seamlessly detach the camera feed while maintaining the correct position and perspective of the talent within the virtual scene.
Augmented Reality and Broadcast Graphics
Broadcast graphics have specific requirements that are far beyond from what a Game Engine can do.
With the Combined Render Engine Brainstorm makes both engines work together, so adding Aston graphics as Augmented Reality objects as required within the scene is simple and straight forward.
Also, broadcast graphics workflows require external database connections, statistics, tickers, social media, lower-thirds, such a variety of graphics that are alien to the Game Engine framework but are essential for broadcast operation.
TrackFree
TrackFree is a patented camera-tracking independent technology that provides just what its name claims: the total freedom for operators to use any tracking system, trackless or fixed cameras, or a combination of these at the same time.
Allows for combined Chroma Keying, even within the same production:
•Internal chroma key software
•External chroma key hardware
•Combination of both
TrackFree advanced features:
•TeleTransporter
•3D Presenter
•HandsTracking
•FreeWalking
Enhanced internal Chroma keyer
InfinitySet features an advanced internal, resolution independent Chroma Keyer, supporting controls for main key, spill correction, detail recovering and color correction.
InfinitySet automatically creates an secondary key for feet tracking, independent from the main one. This key permits the calculation of the talent’s feet position for the FreeWalking feature and for creating virtual shadows and reflections.
TeleTransporter
This feature seamlessly combines 3D virtual sets with real characters and live or pre-recorded video feeds, all moving accordingly with precise matching of perspective, color, shadows, reflections or focus.
InfinitySet allows the incorporation of external post-production tracking hardware and software data along with real-time tracking data, combining both with any object or set on the scene. Also, external tracking data coming from real cameras or third-party tracking software can be included as metadata in live feeds or pre-recorded videos, and immediately be transferred and applied to the virtual camera’s parameters.
3D Presenter
Converts the talent into a 3D object, achieved by generating a true 3D representation of the talent from a video feed. The presenter becomes an actual 3D object embedded within the virtual set. 3D Presenter features:
•Casts real shadows and reflections of the talent from virtual lights over virtual and real objects.
•Allows for interaction of the talent with 3D elements in the virtual set.
•Adds volumetric lighting for selective illumination and color correction of the talent, the lights interact in a realistic manner with the talent’s 3D volume.
FreeWalking
Enables talents to move freely around the green screen theatre matching their movements within the 3D space. Presenters are allowed to move forward, backwards and sideways with precise perspective matching even though the real camera is in a fixed position.
HandsTracking
Allows the triggering of events and animations just with the simple movement of the bare hands.
HandsTracking brings gestures to life, so presenters can trigger animations, graphics or data with a simple movement of the hands and without the need for any additional costly and complex tracking devices.
Advanced TrackFree features
InfinitySet 3 includes a number of advanced features which improve the realism of the final composition, while allow for the seamless integration between virtual and real content.
VideoGate
Thanks to VideoGate, a presenter in the virtual set can walk into a virtual screen, into the featured news, and be part of the video itself with full realism regardless it is shown full screen or as part of the set.
The talent enters and exits the video with full precise and accurately matched perspective, and once inside the clip it behaves correctly in terms of spatial reference and with the inclusion of realistic shadows, defocus etc.
Real Set Virtualization
InfinitySet can use real, live or pre-recorded footage to use it as the background for the chroma keyed talent. The original stage can be recorded in pre-determined shots, and the chroma keyed talent that is recorded in a remote station can then use the original studio’s shots, including its tracking data if available, to be tele-transported to that set, therefore seeming they are placed physically on that set.
This functionality allows a remote talent to enter any stage at any time, while seamlessly mixing real and virtual elements.
VideoCAVE
Brainstorm’s VideoCAVE feature is a Mixed Reality application which uses monitors on a real set to behave as a CAVE multiple window, with virtual elements coming in from the virtual windows to the real scene as seen from the tracked broadcast camera.
The CAVE concept is the acronym of “Cave Automatic Virtual Environment”, and is related to a multiple virtual window, an immersive virtual reality environment where projections are directed to a cube or room space.
Selective defocus and bokeh
InfinitySet can even match the depth-of-field of the presenter with that of the scene.
Using the real camera’s parameters, InfinitySet is able to create a selective defocus and bokeh effects on the virtual scene adding an even more realistic effect to the final rendered composition.
Augmented Reality
Augmented Reality requires the interaction between sets, talents and virtual objects, often created out of external data sources. These in-context data driven objects allow for visually engaging and better explained representations of the data.
The combination of InfinitySet features makes Live projection mapping a straight forward application.
Motion graphics
As much Augmented Reality content requires advanced graphics features to guarantee the accuracy and realism of the result, InfinitySet includes graphics editing and creation features of Aston, so it can edit, manage and create 2D/3D motion graphics.
Also, Aston compositions, can be included, controlled and edited within InfinitySet allowing for the creation of great quality programs with enhanced information.
•Integrates Aston projects within the virtual set environment
•Imports 3D files into the virtual set: .fbx, .obj, .dae, .3ds…
Software Mixer
InfinitySet features a software-based Production Mixer Mode for enhanced production functionality such as full control of all the virtual cameras, with non-linear transitions such as Cut-Fade-Wipes and Flies between 3D cameras, plus controlling actions and objects.
Virtual Set Camera Controller
InfinitySet is fully compatible with Brainstorm’s Virtual Camera Controller, an external hardware that controls the Production Mixer Mode.
This hardware, also used by other Brainstorm solutions, is designed to further enhance the live production capabilities of InfinitySet, allowing full control of cameras, transitions, actions and objects.
Turnkey system
InfinitySet is delivered as a complete, turnkey system ready to use, fully and immediately integrable in any broadcaster’s workflow. Using standard broadcast plus complete IT connectivity, all Brainstorm products are prepared to work at its best since day one.
RealityHub
Reality Hub brings ecosystem connectivity, automation and workflow integration with management capabilities from internal mechanism.
Through HTML5 technology, user interface can work on any desktop or mobile device that supports web technologies. Engine video output can be previewed in real time on the web interface.
It is a next gen yet simple platform that brings ease and utmost connectivity to your workflow
Reality Hub integrates with newsroom and MCR systems, studio automations, social media, and any external data such as weather forecast through its module host service.
Keywords:
- Data driven workflows
- Dynamic weather information fed from online sources
- Social media integration
- Live engine video output to mobile devices
- Asset management, integration with newsroom/MCR automation
XPression
NVG1 NewTek-Vizrt IP Graphics Server
- Deliver real-time, animated 3D graphics in resolutions up to 4K UHD, incorporating text, images, and video
- Customize ready-made templates, changing color schemes, textures, and styles, or utilize optional design services to align graphics with your brand standards and visual identity
- Integrate into any professional video workflow with intuitive playlist operation, multi-channel control, and support for macro automation
- Connect to compatible technologies over IP, including NewTek IP Series and TriCaster® live production systems, and the Vizrt product ecosystem